On Sun, 2003-11-16 at 07:15, Nathan wrote: > Sometime in the last few days my OpenGL (or SDL, I'm not sure) has > stopped working. I use OpenGL primarily for gaming, so not having it > hasn't killed me. The error message I get when starting up Unreal > Tournament (and UT 2003) is: > > Opening SDL viewport. > Bound to SDLGLDrv.so > Loaded render device class. > Initializing SDLGLDrv... > binding libGL.so.1 > appError called: > Could not load OpenGL library > > This is odd because both Quake3 and glxgears run normally at the same > frame rates as before. I am using debian sid, with XFree86 4.2.1-14. I > have the latest drivers from nVidia, and I haven't changed them since UT > stopped working. If anyone knows what packages are needed for UT2003 to > work correctly, could they tell me?
I seem to hit this problem each time a dist-upgrade is done that upgrades any of the graphics components. As far as I can work out, the nvidia drivers exercise a shotgun approach to installing GLX drivers, by overwriting everything with it's own drivers and the dist-upgrade overwrites those. Reinstalling the nVidia drivers seems to fix it. If the SDL-GL drivers are missing, apt-get install libsage-0.1 should fix that. - Edward -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]