On Sat, Jul 31, 2010 at 01:33:12PM +0200, Guus Sliepen wrote:
> On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote:
> 
> > And I forgot to mention, there are some bugs introduced by the speed
> > increase.  For example, you can get stuck in the right wall of the
> > aqualung blob level.  Bob can move too far into the wall, after which he
> > can no longer go left or right, but only up or down.
> 
> Ah, I'll try increasing the speed even more so I can more easily reproduce 
> that
> bug :)
> 
> > Because of such unexpected problems, I would certainly go for holding
> > Bob on his old relative speed, and increasing the game's speed as a
> > whole.
> 
> Hm, but that would increase the speed of everything. I don't know if that is
> such a good idea.

It does.  And increasing it too much certainly makes things hard. ;-)
However, in general I don't feel like it gets much harder from it.

> > Note that with my "restore speed" patch, some horizontal jumps become
> > very hard (you have to jump at exactly the right pixel.  In particular,
> > the entire "staircase" in Ice Cave 1 is like that.  It may be a good
> > idea to slightly increase the maximum speed in ice levels because of
> > this.  I'm not sure what value it originally had.
> 
> In 1.08:
> 
> #define PLAYER_WALK_SPEED       2.5
> #define PLAYER_FLY_SPEED        6
> 
> It seems to have been changed in 1.09:
> 
> #define PLAYER_WALK_SPEED       4
> #define PLAYER_FLY_SPEED        8

Ah, that explains.  I "restored" it to 2, not 2.5.  With 2.5 things
should be fine.  I didn't expect it to use non-integer computations.

> I'll try out the various options. Perhaps I can easily get the map editor that
> is included in the source to be usable again, and see how much work it is to
> change maps.

I wrote my own map editor, which can view and change the tiles, but
doesn't know about any other things (action zones, enemies, lifts,
doors, teleports, buttons).  If you need it, I can put it online
somewhere.

On Sat, Jul 31, 2010 at 05:16:35PM +0200, Guus Sliepen wrote:
> On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote:
> 
> > And I forgot to mention, there are some bugs introduced by the speed
> > increase.  For example, you can get stuck in the right wall of the
> > aqualung blob level.  Bob can move too far into the wall, after which he
> > can no longer go left or right, but only up or down.
> 
> Ok, this is caused by a LINEDEF in the map which is meant to prevent Bob from
> going in the alcoves. The line is too thin I think, but I have now removed it
> completely. This allows you to enter the alcove, but this is completely
> harmless, and doesn't give you any benefit.

That is an option as well, of course.  With the original speed, there
was no problem, though.  I don't know if there are more such situations
where the speed increase may have caused new bugs.

Thanks,
Bas

Attachment: signature.asc
Description: Digital signature

Reply via email to