On Sat, Jul 31, 2010 at 01:33:12PM +0200, Guus Sliepen wrote: > On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote: > > > And I forgot to mention, there are some bugs introduced by the speed > > increase. For example, you can get stuck in the right wall of the > > aqualung blob level. Bob can move too far into the wall, after which he > > can no longer go left or right, but only up or down. > > Ah, I'll try increasing the speed even more so I can more easily reproduce > that > bug :) > > > Because of such unexpected problems, I would certainly go for holding > > Bob on his old relative speed, and increasing the game's speed as a > > whole. > > Hm, but that would increase the speed of everything. I don't know if that is > such a good idea.
It does. And increasing it too much certainly makes things hard. ;-) However, in general I don't feel like it gets much harder from it. > > Note that with my "restore speed" patch, some horizontal jumps become > > very hard (you have to jump at exactly the right pixel. In particular, > > the entire "staircase" in Ice Cave 1 is like that. It may be a good > > idea to slightly increase the maximum speed in ice levels because of > > this. I'm not sure what value it originally had. > > In 1.08: > > #define PLAYER_WALK_SPEED 2.5 > #define PLAYER_FLY_SPEED 6 > > It seems to have been changed in 1.09: > > #define PLAYER_WALK_SPEED 4 > #define PLAYER_FLY_SPEED 8 Ah, that explains. I "restored" it to 2, not 2.5. With 2.5 things should be fine. I didn't expect it to use non-integer computations. > I'll try out the various options. Perhaps I can easily get the map editor that > is included in the source to be usable again, and see how much work it is to > change maps. I wrote my own map editor, which can view and change the tiles, but doesn't know about any other things (action zones, enemies, lifts, doors, teleports, buttons). If you need it, I can put it online somewhere. On Sat, Jul 31, 2010 at 05:16:35PM +0200, Guus Sliepen wrote: > On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote: > > > And I forgot to mention, there are some bugs introduced by the speed > > increase. For example, you can get stuck in the right wall of the > > aqualung blob level. Bob can move too far into the wall, after which he > > can no longer go left or right, but only up or down. > > Ok, this is caused by a LINEDEF in the map which is meant to prevent Bob from > going in the alcoves. The line is too thin I think, but I have now removed it > completely. This allows you to enter the alcove, but this is completely > harmless, and doesn't give you any benefit. That is an option as well, of course. With the original speed, there was no problem, though. I don't know if there are more such situations where the speed increase may have caused new bugs. Thanks, Bas
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