On Tue, Jul 27, 2010 at 05:06:24PM +0200, Guus Sliepen wrote: > perhaps it would be better to change the maps in those places to > return it to the original difficulty level without needing to decrease > the speed. What do you think about this?
And I forgot to mention, there are some bugs introduced by the speed increase. For example, you can get stuck in the right wall of the aqualung blob level. Bob can move too far into the wall, after which he can no longer go left or right, but only up or down. Because of such unexpected problems, I would certainly go for holding Bob on his old relative speed, and increasing the game's speed as a whole. Note that with my "restore speed" patch, some horizontal jumps become very hard (you have to jump at exactly the right pixel. In particular, the entire "staircase" in Ice Cave 1 is like that. It may be a good idea to slightly increase the maximum speed in ice levels because of this. I'm not sure what value it originally had. Thanks, Bas
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