On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote:

> And I forgot to mention, there are some bugs introduced by the speed
> increase.  For example, you can get stuck in the right wall of the
> aqualung blob level.  Bob can move too far into the wall, after which he
> can no longer go left or right, but only up or down.

Ah, I'll try increasing the speed even more so I can more easily reproduce that
bug :)

> Because of such unexpected problems, I would certainly go for holding
> Bob on his old relative speed, and increasing the game's speed as a
> whole.

Hm, but that would increase the speed of everything. I don't know if that is
such a good idea.

> Note that with my "restore speed" patch, some horizontal jumps become
> very hard (you have to jump at exactly the right pixel.  In particular,
> the entire "staircase" in Ice Cave 1 is like that.  It may be a good
> idea to slightly increase the maximum speed in ice levels because of
> this.  I'm not sure what value it originally had.

In 1.08:

#define PLAYER_WALK_SPEED       2.5
#define PLAYER_FLY_SPEED        6

It seems to have been changed in 1.09:

#define PLAYER_WALK_SPEED       4
#define PLAYER_FLY_SPEED        8

I'll try out the various options. Perhaps I can easily get the map editor that
is included in the source to be usable again, and see how much work it is to
change maps.

-- 
Met vriendelijke groet / with kind regards,
      Guus Sliepen <g...@debian.org>

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