On Sat, Jul 31, 2010 at 01:02:07PM +0200, Bas Wijnen wrote: > And I forgot to mention, there are some bugs introduced by the speed > increase. For example, you can get stuck in the right wall of the > aqualung blob level. Bob can move too far into the wall, after which he > can no longer go left or right, but only up or down.
Ah, I'll try increasing the speed even more so I can more easily reproduce that bug :) > Because of such unexpected problems, I would certainly go for holding > Bob on his old relative speed, and increasing the game's speed as a > whole. Hm, but that would increase the speed of everything. I don't know if that is such a good idea. > Note that with my "restore speed" patch, some horizontal jumps become > very hard (you have to jump at exactly the right pixel. In particular, > the entire "staircase" in Ice Cave 1 is like that. It may be a good > idea to slightly increase the maximum speed in ice levels because of > this. I'm not sure what value it originally had. In 1.08: #define PLAYER_WALK_SPEED 2.5 #define PLAYER_FLY_SPEED 6 It seems to have been changed in 1.09: #define PLAYER_WALK_SPEED 4 #define PLAYER_FLY_SPEED 8 I'll try out the various options. Perhaps I can easily get the map editor that is included in the source to be usable again, and see how much work it is to change maps. -- Met vriendelijke groet / with kind regards, Guus Sliepen <g...@debian.org>
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