Julian:

I don't speak for everyone in Crystal Space, but as a Summer of Code 
participant last year, I can tell you it's really difficult to gauge how 
good your chances are at acceptance right now. It really depends on a lot 
of factors - your application, how many applicants there are, how many 
applications Google awards to Crystal Space, how many mentors we have, and 
other things as well. So, I can probably say it's really difficult to tell 
you what your chances are at the moment. Once the applications have all 
been submitted, it'll probably be easier.

~Scott

On Mar 24 2008, Julian Mautner wrote:

>Hi!
>
>Thanks for the fast answer!
>
>"I think you could also go ahead and submit a somewhat generic  
>application saying you want to do one of ocean/clouds/etc. and we can  
>sort things out later if you're accepted."
>
>I think that would be the best too. ;-)
>Can you give me a hint, how my big chances are to be accepted by  
>crystal space?
>
>Thanks,
>Julian Mautner
>
>
>
>Am 23.03.2008 um 15:50 schrieb res:
>
>> On 23.03.2008 16:08, Julian Mautner wrote:
>>> Hi all!
>>> I'm really intressted in being one of your students for this  
>>> summer  of code. I'm on the university studing physics and  
>>> computer science.  I have more than six years of programming  
>>> experience and three years  ago I started with game programming.  
>>> Since now I've implemented my  own 3D-graphics-engine and  
>>> currently I'm working on my physics engine.
>>
>> Not bad ;)
>>
>>> I would really like to join you as a student of google's SoC. I  
>>> could  implement for you the cloud mesh, the ocean mesh, or the  
>>> shader  library. As you wish. I'm really reliable and I'll do my  
>>> best to  satisfy you.
>>
>> I'm not very fond of the "shader library" idea (I'll just paste the  
>> reason why I removed it from the SoC ideas page: 'moved from main  
>> SoC ideas because: the combinations are likely to "fall out" of  
>> normal development/writing shaders + snippets with weavers anyway.  
>> The "effects" seems like things which are not purely doable with  
>> shaders and thus are under a misleading heading').
>> That said, one of the "environmental effects" ("realistic water  
>> (maybe have one for rivers, one for large bodies of water), cloth,  
>> clouds, dust" etc) would be suitable as a project as well  
>> (essentially these are in the same category as "clouds" and "ocean").
>>
>> Which of these ... that's up to you ;) Whatever you like best or  
>> are more comfortable to do. I think you could also go ahead and  
>> submit a somewhat generic application saying you want to do one of  
>> ocean/clouds/etc. and we can sort things out later if you're accepted.
>>
>> -f.r.
>>
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