On 23.03.2008 16:08, Julian Mautner wrote:
Hi all!I'm really intressted in being one of your students for this summer of code. I'm on the university studing physics and computer science. I have more than six years of programming experience and three years ago I started with game programming. Since now I've implemented my own 3D-graphics-engine and currently I'm working on my physics engine.
Not bad ;)
I would really like to join you as a student of google's SoC. I could implement for you the cloud mesh, the ocean mesh, or the shader library. As you wish. I'm really reliable and I'll do my best to satisfy you.
I'm not very fond of the "shader library" idea (I'll just paste the reason why I removed it from the SoC ideas page: 'moved from main SoC ideas because: the combinations are likely to "fall out" of normal development/writing shaders + snippets with weavers anyway. The "effects" seems like things which are not purely doable with shaders and thus are under a misleading heading'). That said, one of the "environmental effects" ("realistic water (maybe have one for rivers, one for large bodies of water), cloth, clouds, dust" etc) would be suitable as a project as well (essentially these are in the same category as "clouds" and "ocean").
Which of these ... that's up to you ;) Whatever you like best or are more comfortable to do. I think you could also go ahead and submit a somewhat generic application saying you want to do one of ocean/clouds/etc. and we can sort things out later if you're accepted.
-f.r.
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