Hi!

Thanks for the fast answer!

"I think you could also go ahead and submit a somewhat generic  
application saying you want to do one of ocean/clouds/etc. and we can  
sort things out later if you're accepted."

I think that would be the best too. ;-)
Can you give me a hint, how my big chances are to be accepted by  
crystal space?

Thanks,
Julian Mautner



Am 23.03.2008 um 15:50 schrieb res:

> On 23.03.2008 16:08, Julian Mautner wrote:
>> Hi all!
>> I'm really intressted in being one of your students for this  
>> summer  of code. I'm on the university studing physics and  
>> computer science.  I have more than six years of programming  
>> experience and three years  ago I started with game programming.  
>> Since now I've implemented my  own 3D-graphics-engine and  
>> currently I'm working on my physics engine.
>
> Not bad ;)
>
>> I would really like to join you as a student of google's SoC. I  
>> could  implement for you the cloud mesh, the ocean mesh, or the  
>> shader  library. As you wish. I'm really reliable and I'll do my  
>> best to  satisfy you.
>
> I'm not very fond of the "shader library" idea (I'll just paste the  
> reason why I removed it from the SoC ideas page: 'moved from main  
> SoC ideas because: the combinations are likely to "fall out" of  
> normal development/writing shaders + snippets with weavers anyway.  
> The "effects" seems like things which are not purely doable with  
> shaders and thus are under a misleading heading').
> That said, one of the "environmental effects" ("realistic water  
> (maybe have one for rivers, one for large bodies of water), cloth,  
> clouds, dust" etc) would be suitable as a project as well  
> (essentially these are in the same category as "clouds" and "ocean").
>
> Which of these ... that's up to you ;) Whatever you like best or  
> are more comfortable to do. I think you could also go ahead and  
> submit a somewhat generic application saying you want to do one of  
> ocean/clouds/etc. and we can sort things out later if you're accepted.
>
> -f.r.
>
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