Hi!
Thanks for the fast answer!
"I think you could also go ahead and submit a somewhat generic
application saying you want to do one of ocean/clouds/etc. and we can
sort things out later if you're accepted."
I think that would be the best too. ;-)
Can you give me a hint, how my big chances are to be accepted by
crystal space?
Thanks,
Julian Mautner
Am 23.03.2008 um 15:50 schrieb res:
> On 23.03.2008 16:08, Julian Mautner wrote:
>> Hi all!
>> I'm really intressted in being one of your students for this
>> summer of code. I'm on the university studing physics and
>> computer science. I have more than six years of programming
>> experience and three years ago I started with game programming.
>> Since now I've implemented my own 3D-graphics-engine and
>> currently I'm working on my physics engine.
>
> Not bad ;)
>
>> I would really like to join you as a student of google's SoC. I
>> could implement for you the cloud mesh, the ocean mesh, or the
>> shader library. As you wish. I'm really reliable and I'll do my
>> best to satisfy you.
>
> I'm not very fond of the "shader library" idea (I'll just paste the
> reason why I removed it from the SoC ideas page: 'moved from main
> SoC ideas because: the combinations are likely to "fall out" of
> normal development/writing shaders + snippets with weavers anyway.
> The "effects" seems like things which are not purely doable with
> shaders and thus are under a misleading heading').
> That said, one of the "environmental effects" ("realistic water
> (maybe have one for rivers, one for large bodies of water), cloth,
> clouds, dust" etc) would be suitable as a project as well
> (essentially these are in the same category as "clouds" and "ocean").
>
> Which of these ... that's up to you ;) Whatever you like best or
> are more comfortable to do. I think you could also go ahead and
> submit a somewhat generic application saying you want to do one of
> ocean/clouds/etc. and we can sort things out later if you're accepted.
>
> -f.r.
>
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