I'm having a problem with running shaders, it seems like using a shader on a
cal3d object is the problem, genmesh looks as expected. Basically the shader
is working but there are white areas, or faces, blended with it, almost like
the shader is blended with a non-blank buffer. If the shader is not in an
add mixmode it isn't noticable too. I can always see the effect of the
shader.
It looks like this, it should be all red ::
http://fadedearth.infinityanalog.com/3dshow/crystal_shaderprob.png
This happens with all shaders and renderloops, is there any info I can get
on how to fix this problem or where in the system to look for it?


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