I'm having a problem with running shaders, it seems like using a shader on a cal3d object is the problem, genmesh looks as expected. Basically the shader is working but there are white areas, or faces, blended with it, almost like the shader is blended with a non-blank buffer. If the shader is not in an add mixmode it isn't noticable too. I can always see the effect of the shader. It looks like this, it should be all red :: http://fadedearth.infinityanalog.com/3dshow/crystal_shaderprob.png This happens with all shaders and renderloops, is there any info I can get on how to fix this problem or where in the system to look for it?
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