Thanks We are making several documents and one of them is the GDD but we will not go in to grate details in it. I am more interested in using it as a tool to make sure that we have thought of everything. Our investors are not so interested in the details. It is my hope that some screen shots from our working prototype, together with some concept art and a realistic budget will convince them.
On Thursday 07 February 2008 16:41:29 Chris Stratton wrote: > Hello, > > This my not be the answer you are looking for but in your case the first > thing you want to do (If you have not done it yet), is to create a GDD > (Game Design Document). There are many links on this to give you a general > idea as to what this document should be. I would definitely produce that > and then move on with estimates and details. > > Here's just one of many links about GDDs > > http://www.unstable.com/blog/?page_id=159 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
