I think Cinmay has the right idea already- just make something pretty looking. It doesn't matter too much how well it plays now.
On Friday 08 Feb 2008, gaurav mehta wrote: > Hi, > I would suggest that make a detailed TDD and describe the tools pipeline in > it, how the art will be exported what will be the limitations of engine and > advantage. Generally its a good idea to make a test level asap and start > adding basic features in it, so that you get the confidence that > programming tasks are not mostly dependent on art work. And you can also > try making a single playable level asap. > > On 08/02/2008, Gerhard Just Olsen <[EMAIL PROTECTED]> wrote: > > Thanks > > > > We are making several documents and one of them is the GDD but we will > > not go > > in to grate details in it. I am more interested in using it as a tool to > > make > > sure that we have thought of everything. Our investors are not so > > interested > > in the details. It is my hope that some screen shots from our working > > prototype, together with some concept art and a realistic budget will > > convince them. > > > > On Thursday 07 February 2008 16:41:29 Chris Stratton wrote: > > > Hello, > > > > > > This my not be the answer you are looking for but in your case the > > > first thing you want to do (If you have not done it yet), is to create > > > a GDD (Game Design Document). There are many links on this to give you > > > a > > > > general > > > > > idea as to what this document should be. I would definitely produce > > > that and then move on with estimates and details. > > > > > > Here's just one of many links about GDDs > > > > > > http://www.unstable.com/blog/?page_id=159 > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[EMAIL PROTECTED] > > ?subject=unsubscribe ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
