Mostly I was thinking of TMC (famous for the animation in Jurassic Park),
1982-1994, from MIT, mostly acquired by Sun; so something from CalTech maybe
predating that, or competing with it, would be very interesting. I'll look,
thanks.
My only artifacts are DOS 3.2 and SVr4 manuals :-)
Peter


On 5/23/07, Jim Lux <[EMAIL PROTECTED]> wrote:

At 10:52 AM 5/23/2007, Peter St. John wrote:

But oh and Jim if you recall any papers about this I could read that would
be "Jim" Dandy.


I was working off memory, and the iPSC/1 and iPSC/2 manuals I have in my
office as a historical artifact.

I seem to recall that if you google hypercube and intel, you'll turn up
some of the papers that were written early on.  The guys who started with
the hypercube interconnect were at CalTech, as I recall, and spun off to
form a supercomputer company embodying that, which Intel also adopted.

Peter


On 5/23/07, *Jim Lux* <[EMAIL PROTECTED] > wrote:
 At 09:19 AM 5/22/2007, Peter St. John wrote:

A hypercube ( <http://en.wikipedia.org/wiki/Hypercube>
http://en.wikipedia.org/wiki/Hypercube) also gets you exponential space;
the max hops is the dimension (3 for a 3-dimensional cube) and the number of
nodes is exp(base 2) of the dimension (8 vertices on a cube). To do a
tesseract (4-cube), which looks like two cubes nested, you'd need 4 ports
per node, 16 nodes, 32 cables, max hop 4. I've poked around and don't see a
great 4 ports per node solution; I like the suggestion of putting a router
on a motherboard.


Mind you, this is what Intel started with on their iPSC/1 and iPSC/2
computers.  The early ones had multiple NICs in the nodes, then, later, they
had a 8 port (I think) router in each node.

It's not clear that this saves anything over a simpler architecture (e.g.
external switch with lots of ports in a crossbar) unless you can do circuit
switched routing (so you don't have a one packet delay in the switch) AND
your algorithm can take advantage of it. I spent quite some time in the late
80s trying to figure out clever ways to take advantage of a hypercube
topology for a modeling application..  I'm sure there are algorithms which
are a natural fit, but the ones I was using weren't.


James Lux, P.E.
Spacecraft Radio Frequency Subsystems Group
Flight Communications Systems Section
Jet Propulsion Laboratory, Mail Stop 161-213
4800 Oak Grove Drive
Pasadena CA 91109
tel: (818)354-2075
fax: (818)393-6875

James Lux, P.E.
Spacecraft Radio Frequency Subsystems Group
Flight Communications Systems Section
Jet Propulsion Laboratory, Mail Stop 161-213
4800 Oak Grove Drive
Pasadena CA 91109
tel: (818)354-2075
fax: (818)393-6875

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