But oh and Jim if you recall any papers about this I could read that would be "Jim" Dandy. Peter
On 5/23/07, Jim Lux <[EMAIL PROTECTED]> wrote:
At 09:19 AM 5/22/2007, Peter St. John wrote: A hypercube ( http://en.wikipedia.org/wiki/Hypercube) also gets you exponential space; the max hops is the dimension (3 for a 3-dimensional cube) and the number of nodes is exp(base 2) of the dimension (8 vertices on a cube). To do a tesseract (4-cube), which looks like two cubes nested, you'd need 4 ports per node, 16 nodes, 32 cables, max hop 4. I've poked around and don't see a great 4 ports per node solution; I like the suggestion of putting a router on a motherboard. Mind you, this is what Intel started with on their iPSC/1 and iPSC/2 computers. The early ones had multiple NICs in the nodes, then, later, they had a 8 port (I think) router in each node. It's not clear that this saves anything over a simpler architecture (e.g. external switch with lots of ports in a crossbar) unless you can do circuit switched routing (so you don't have a one packet delay in the switch) AND your algorithm can take advantage of it. I spent quite some time in the late 80s trying to figure out clever ways to take advantage of a hypercube topology for a modeling application.. I'm sure there are algorithms which are a natural fit, but the ones I was using weren't. James Lux, P.E. Spacecraft Radio Frequency Subsystems Group Flight Communications Systems Section Jet Propulsion Laboratory, Mail Stop 161-213 4800 Oak Grove Drive Pasadena CA 91109 tel: (818)354-2075 fax: (818)393-6875
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