five is great!  I've done four at most, but never for any real amount of time.

kris

On Tue, May 22, 2012 at 2:46 AM, gjs <[email protected]> wrote:
> Hi,
>
> I have had 3 and 4 ptp bt connections on real android devices ( all
> different ) & once 5, but I found getting reliable connections beyond
> 3 is usually quite difficult.
>
> Configuration was 1 server & multiple clients, I think you may do
> better if you daisy chain connections.
>
> Regards
>
> On May 22, 2:56 am, Kristopher Micinski <[email protected]>
> wrote:
>> Right, that's what I said... But I also said that I doubt that for a
>> real live device, if any one can have more than two open connections
>> at a time, I'd be surprised, please tell if so!  And, if you're
>> talking to 950 nodes where the average degree is two for each node...
>> That's gonna be pretty harsh ;-)
>>
>> kris
>>
>>
>>
>>
>>
>>
>>
>> On Mon, May 21, 2012 at 12:53 PM, mike digioia <[email protected]> wrote:
>> > You can do this with a multicast based Openfire system! This uses IP.
>> > Bluetooth as the transport using sockets is still under study, since I am
>> > just attempting to get the first case to work with only one chat between 
>> > two
>> > phones. Since this uses Content Centric networking, it can be extended to
>> > handle many nodes by extending bluetooth headers and doing packet
>> > fragmentation (BT max is 950) to handle large packets.
>>
>> > On Sun, May 20, 2012 at 10:01 AM, Kristopher Micinski
>> > <[email protected]> wrote:
>>
>> >> You basically, can't do it for Bluetooth, with more than two / three
>> >> (max usually) nodes.
>>
>> >> You can look into wifi direct.
>>
>> >> You can also put a p2p overlay on top of a standard java socket.  But
>> >> that makes this no more interesting than any desktop java app.  I.e.,
>> >> there is absolutely nothing that makes it Android specific.
>>
>> >>http://www.zeromq.org/build:android
>>
>> >> There's a 0MQ build on Android, but it's using the NDK, and I haven't
>> >> seen Java bindings, so it's probably going to a real pain to use.
>> >> (Though in real apps, a message queue like 0mq would be a real
>> >> lifesaver, since you're basically going to emulate that anyway!)
>>
>> >> kris
>>
>> >> On Sun, May 20, 2012 at 12:41 PM, sudheesh ap <[email protected]>
>> >> wrote:
>> >> >      Yes, it's for a class project. The aim is to make a p2p overlay
>> >> > network
>> >> > in android platform to  support p2p android applications such as
>> >> > multiplayer
>> >> > games.I was asking about the possibility to make it over the
>> >> > bluetooth/wifi
>> >> > connection. Waiting for your valuable suggestions.
>>
>> >> > Regards,
>> >> > sap
>>
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