That would be the same as any other message queue adapted to sit on
top of a different socket layer, however, I believe...

kris

On Mon, May 21, 2012 at 1:11 PM, mike digioia <[email protected]> wrote:
> Oh sorry I just stated what I believe is the current packet size linitation
> of BT as 950.
>
> Yes you are correct about the limitations on any one device today. However,
> the CCNX will handle the networking of devices as it does today over IP.
> Nothing is being changed inside the CCND except to handle as additional BT
> socket type.
>
>
> On Mon, May 21, 2012 at 9:56 AM, Kristopher Micinski
> <[email protected]> wrote:
>>
>> Right, that's what I said... But I also said that I doubt that for a
>> real live device, if any one can have more than two open connections
>> at a time, I'd be surprised, please tell if so!  And, if you're
>> talking to 950 nodes where the average degree is two for each node...
>> That's gonna be pretty harsh ;-)
>>
>> kris
>>
>> On Mon, May 21, 2012 at 12:53 PM, mike digioia <[email protected]> wrote:
>> > You can do this with a multicast based Openfire system! This uses IP.
>> > Bluetooth as the transport using sockets is still under study, since I
>> > am
>> > just attempting to get the first case to work with only one chat between
>> > two
>> > phones. Since this uses Content Centric networking, it can be extended
>> > to
>> > handle many nodes by extending bluetooth headers and doing packet
>> > fragmentation (BT max is 950) to handle large packets.
>> >
>> > On Sun, May 20, 2012 at 10:01 AM, Kristopher Micinski
>> > <[email protected]> wrote:
>> >>
>> >> You basically, can't do it for Bluetooth, with more than two / three
>> >> (max usually) nodes.
>> >>
>> >> You can look into wifi direct.
>> >>
>> >> You can also put a p2p overlay on top of a standard java socket.  But
>> >> that makes this no more interesting than any desktop java app.  I.e.,
>> >> there is absolutely nothing that makes it Android specific.
>> >>
>> >> http://www.zeromq.org/build:android
>> >>
>> >> There's a 0MQ build on Android, but it's using the NDK, and I haven't
>> >> seen Java bindings, so it's probably going to a real pain to use.
>> >> (Though in real apps, a message queue like 0mq would be a real
>> >> lifesaver, since you're basically going to emulate that anyway!)
>> >>
>> >> kris
>> >>
>> >> On Sun, May 20, 2012 at 12:41 PM, sudheesh ap <[email protected]>
>> >> wrote:
>> >> >      Yes, it's for a class project. The aim is to make a p2p overlay
>> >> > network
>> >> > in android platform to  support p2p android applications such as
>> >> > multiplayer
>> >> > games.I was asking about the possibility to make it over the
>> >> > bluetooth/wifi
>> >> > connection. Waiting for your valuable suggestions.
>> >> >
>> >> > Regards,
>> >> > sap
>> >> >
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