Yes, I understand what multicast means :-)...

And yes, this is what I'm trying to point out, the problem is that you
can't multicast to so many nodes for a given device because the
hardware *just won't* support it for *most* devices out there these
days...

And furthermore, I'm saying that even if you overlay a multicast layer
on top of the Bluetooth connection, you will still have pretty crappy
connectivity, because I've only ever see people get it working with
2/3 nodes, with a hard limit of 7 (iirc) for a piconet...  Though I
just don't see utility in multicasting to that many people at once via
BT, that's just *not* what the protocol's (medium's?) intended for...

kris

On Mon, May 21, 2012 at 1:49 PM, mike digioia <[email protected]> wrote:
> Multicast does this for you automatically, however, Bluetooth currently does
> not support multicast like IP. It is PTP.
>
> see this link:
>
> http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CF4QFjAB&url=http%3A%2F%2Fwireless.cs.tku.edu.tw%2F~cychang%2FTMCP.pdf&ei=Z366T63_MLGUmQXHj4GzCQ&usg=AFQjCNGw-2ARQ1I-FXu30Qtpxgwsh3Wb9w&sig2=vedcvR89NgXqjsJV9Fz1vQ
>
>
> On Mon, May 21, 2012 at 10:23 AM, Kristopher Micinski
> <[email protected]> wrote:
>>
>> That would be the same as any other message queue adapted to sit on
>> top of a different socket layer, however, I believe...
>>
>> kris
>>
>> On Mon, May 21, 2012 at 1:11 PM, mike digioia <[email protected]> wrote:
>> > Oh sorry I just stated what I believe is the current packet size
>> > linitation
>> > of BT as 950.
>> >
>> > Yes you are correct about the limitations on any one device today.
>> > However,
>> > the CCNX will handle the networking of devices as it does today over IP.
>> > Nothing is being changed inside the CCND except to handle as additional
>> > BT
>> > socket type.
>> >
>> >
>> > On Mon, May 21, 2012 at 9:56 AM, Kristopher Micinski
>> > <[email protected]> wrote:
>> >>
>> >> Right, that's what I said... But I also said that I doubt that for a
>> >> real live device, if any one can have more than two open connections
>> >> at a time, I'd be surprised, please tell if so!  And, if you're
>> >> talking to 950 nodes where the average degree is two for each node...
>> >> That's gonna be pretty harsh ;-)
>> >>
>> >> kris
>> >>
>> >> On Mon, May 21, 2012 at 12:53 PM, mike digioia <[email protected]>
>> >> wrote:
>> >> > You can do this with a multicast based Openfire system! This uses IP.
>> >> > Bluetooth as the transport using sockets is still under study, since
>> >> > I
>> >> > am
>> >> > just attempting to get the first case to work with only one chat
>> >> > between
>> >> > two
>> >> > phones. Since this uses Content Centric networking, it can be
>> >> > extended
>> >> > to
>> >> > handle many nodes by extending bluetooth headers and doing packet
>> >> > fragmentation (BT max is 950) to handle large packets.
>> >> >
>> >> > On Sun, May 20, 2012 at 10:01 AM, Kristopher Micinski
>> >> > <[email protected]> wrote:
>> >> >>
>> >> >> You basically, can't do it for Bluetooth, with more than two / three
>> >> >> (max usually) nodes.
>> >> >>
>> >> >> You can look into wifi direct.
>> >> >>
>> >> >> You can also put a p2p overlay on top of a standard java socket.
>> >> >>  But
>> >> >> that makes this no more interesting than any desktop java app.
>> >> >>  I.e.,
>> >> >> there is absolutely nothing that makes it Android specific.
>> >> >>
>> >> >> http://www.zeromq.org/build:android
>> >> >>
>> >> >> There's a 0MQ build on Android, but it's using the NDK, and I
>> >> >> haven't
>> >> >> seen Java bindings, so it's probably going to a real pain to use.
>> >> >> (Though in real apps, a message queue like 0mq would be a real
>> >> >> lifesaver, since you're basically going to emulate that anyway!)
>> >> >>
>> >> >> kris
>> >> >>
>> >> >> On Sun, May 20, 2012 at 12:41 PM, sudheesh ap
>> >> >> <[email protected]>
>> >> >> wrote:
>> >> >> >      Yes, it's for a class project. The aim is to make a p2p
>> >> >> > overlay
>> >> >> > network
>> >> >> > in android platform to  support p2p android applications such as
>> >> >> > multiplayer
>> >> >> > games.I was asking about the possibility to make it over the
>> >> >> > bluetooth/wifi
>> >> >> > connection. Waiting for your valuable suggestions.
>> >> >> >
>> >> >> > Regards,
>> >> >> > sap
>> >> >> >
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