1. JIT compiler, for real-time signal and media processing. 2. Read/write access to audio buffers, to avoid caching to flash memory. 3. Support for at least one of the Bitmap.Config formats in using the camera preview callback, such that one need not decode an image pixel by pixel but can instead use BitmapFactory.decodeByteArray().
I hope that 2 and 3 will be covered by Cupcake, because we do not want code fragmentation to arise from solutions to the current performance problems. Regards On Jan 12, 11:21 pm, Tomei Ningen <[email protected]> wrote: > Hello Android developers, > > We are building an Android-based device, and would like to know what we > should try to improve in terms of performance. If you can have just 3 things > be much faster, what will they be? > > .... please be specific (instead of "graphics is too slow", something like > "drawing red poker dots on translucent canvas is slow") > > .... and why are they important (a real-world use case would be good). > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

