1. JIT compiler, for real-time signal and media processing.
2. Read/write access to audio buffers, to avoid caching to flash
memory.
3. Support for at least one of the Bitmap.Config formats in using the
camera preview callback, such that one need not decode an image pixel
by pixel but can instead use BitmapFactory.decodeByteArray().

I hope that 2 and 3 will be covered by Cupcake, because we do not want
code fragmentation to arise from solutions to the current performance
problems.

Regards

On Jan 12, 11:21 pm, Tomei Ningen <[email protected]> wrote:
> Hello Android developers,
>
> We are building an Android-based device, and would like to know what we 
> should try to improve in terms of performance. If you can have just 3 things 
> be much faster, what will they be?
>
> .... please be specific (instead of "graphics is too slow", something like 
> "drawing red poker dots on translucent canvas is slow")
>
> .... and why are they important (a real-world use case would be good).
>
> Thanks!
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