Thanks Stoyan, For 1, faster GC, is this related to stuttering in animation due to GC. Is it possible to avoid them by calling System.gc() directly (such as when you change between different game levels).
For 2, are you writing intensive computation in your app? Do you want to have just a few loops run faster? If so, will it be OK if you were able to load native code into your app (but otherwise there's no JIT). ----- Original Message ---- From: "[email protected]" <[email protected]> To: [email protected] Sent: Monday, January 12, 2009 2:28:50 PM Subject: [android-developers] Re: What's slow on Android? I'd iike to see: 1. Faster GC 2. JIT - if you could jit an entire app the first time it's started (or better yet - installed) 3. Implement/fix SoundPool On 1/13/09, Tomei Ningen <[email protected]> wrote: > > Hello Android developers, > > We are building an Android-based device, and would like to know what we > should try to improve in terms of performance. If you can have just 3 things > be much faster, what will they be? > > .... please be specific (instead of "graphics is too slow", something like > "drawing red poker dots on translucent canvas is slow") > > .... and why are they important (a real-world use case would be good). > > Thanks! > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

