> If you can have just 3 things be much faster, what will they be?

I need to make a custom camera filter display based on the camera
preview run faster than I am currently able to do.  We must get the
display rate up to 5 to 10+ frames per second, through the G1 can
barely display 1 fps.  In order to do this, here are three requests:
1. Faster delivery of individual preview frames to the preview
callback onPreviewFrame.
2. Support another data format that I can decode more quickly than the
current YCbCr_422_SP data and support configurable preview frame size.
3. Faster looping through every pixel in the image in order to process
per-pixel calculations more quickly.
P.S. iPhone suffers the same issues, but many J2ME devices do not.  As
far as I am concerned, this is strictly an issue of camera API support
in the JVM.

 - Regards, David Manpearl

On Jan 12, 2:21 pm, Tomei Ningen <[email protected]> wrote:
> Hello Android developers,
>
> We are building an Android-based device, and would like to know what we 
> should try to improve in terms of performance. If you can have just 3 things 
> be much faster, what will they be?
>
> .... please be specific (instead of "graphics is too slow", something like 
> "drawing red poker dots on translucent canvas is slow")
>
> .... and why are they important (a real-world use case would be good).
>
> Thanks!
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