I'd like to see: 1. JIT, or something else to speed up the applications in general. 2. Implement javax.sound.sampled classes (not really related to performance).
On Jan 12, 11:21 pm, Tomei Ningen <[email protected]> wrote: > Hello Android developers, > > We are building an Android-based device, and would like to know what we > should try to improve in terms of performance. If you can have just 3 things > be much faster, what will they be? > > .... please be specific (instead of "graphics is too slow", something like > "drawing red poker dots on translucent canvas is slow") > > .... and why are they important (a real-world use case would be good). > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

