I'd like to see:

1. JIT, or something else to speed up the applications in general.
2. Implement javax.sound.sampled classes (not really related to
performance).

On Jan 12, 11:21 pm, Tomei Ningen <[email protected]> wrote:
> Hello Android developers,
>
> We are building an Android-based device, and would like to know what we 
> should try to improve in terms of performance. If you can have just 3 things 
> be much faster, what will they be?
>
> .... please be specific (instead of "graphics is too slow", something like 
> "drawing red poker dots on translucent canvas is slow")
>
> .... and why are they important (a real-world use case would be good).
>
> Thanks!
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