Il 12/03/2016 23:13, Fabio Fantoni ha scritto:
Il 10/03/2016 22:58, Yury Shvedov ha scritto:
On 03/10/2016 06:04 PM, Fabio Fantoni wrote:
In recent years have done too little programming and mymemory is bad
lately.
About the performance problem I remember something like a big
problem also in xspice that seems improved a lot with deferred fps:
https://lists.freedesktop.org/archives/spice-devel/2012-August/010276.html
Can be useful for this project or with wayland/weston is possible do
something similar in a different and/or better way?
Of corse this is useful like all the stuff you found in the net last
time. But you chaotically offers me many different things without any
result except my "OK, I will take a look". Because I have not much
time to investigate it with you. You are looking for the answers on
your questions in the internet, while I have a couple in the code. I
see good way for the next steps and have tried to explain them to
you. I'm afraid that you didn't understand them, so I'll try again at
the bottom of this message.
After that I suggest to decide and fix what we will do next.
In the weekend probably I'll look better the weston code but I not
know if I'll have needed freetime and knowledge for doing something
useful for the mainly problem in a short time.
Maybe you better to do something in what you sure? How about fps
tests like ones in your link?
I did a fast test with screen-share for see if it can works also with
other compositor instead rdp but was failed and I not found nothing in
weston log about.
I tried to see if was possible have weston working local normal with
drm (3d and good performance) and additionally add spice session and
after check if was possible and better add a "deferred fps" in
screen-share to limit the screen data that spice-compositor must
elaborate.
I take a fast look also to qemu and xspice code trying to understand
the initial improvement to do about image processing but seems that
qemu do operation with vm qxl drivers and xspice similar copied by it
and using qxl driver.
I I do not know if this is possible in other better way with weston (I
have no knowledge to understand if it is something like what you mean
about making a spice_renderer).
Maybe tomorrow I will have a few more hours of time and do not know
whether to try anyway to add deferred fps quickly from xspice or
looking something about weston things you write below.
Unfortunately I must did other things today and I had only short time to
give another fast look to code, I did also another test (to find some
data on how is useful to proceed without waste time), I found high cpu
usage (only one core, like one spice efficiency problem that I had
noticed long ago instead weston ifself) even if without any spice
session, then I enabled spice debug and I see input fps to 967 (with no
spice session and without any screen change I suppose), then deferred
fps seems a good fast workaround to do for start (I'll try to implement
it following xspice next weekend) and try to send only the difference
(where possible) seems probably the best thing as you said.
I started to do small things fast and easy for doing something in
short time and start to watch something about weston and this
project code
Things done I think/hope is still something useful because make
possible do some fast tests (I think useful for a project in
development), remote use (lan or wan) that I think is the main goal
of this project, auth (password) is needed for at least an essential
security (mainly for wan test without vpn), image compression to
make it usable on <1gbps network and not throttle the network, and
additional wan compressions to make it usable on wan connections (if
are not too bad) based on my spice experience.
There much more ways to decrease the network usage and increase fps
except compression.
I used/tried many remote access softwares, mainly for virtual
machine but not only, spice is a very good one, with high quality
but with efficiency/latency issues visible in most recent use cases.
I'm trying to help this project because seems the better quality and
full open source project I found to reach one of my purpose: remote
access and remote assistance on linux physical machine; one missed
or bad thing on actual linux machines and one blocking step for
windows->linux migration in many cases. There is also xspice project
in a more advanced state but is based on xorg that is old, with less
potential and I suppose it is a bad long-term choice.
I'm appreciate your help and interest (the windows to linux migration
is really good point!) and I hope one day this project became
something we wand to see.
Another thing is that 3d hw acceration is increasingly necessary and
in future will be essential for any use (also basis) on any device
(including virtual machine). Trying to implement the better solution
as possible to have 3d hw support and improve spice efficiency and
latency seem more easy and fast here before instead of doing in
virtual machine or I'm wrong?
I'm afraid I didn't catch last sentence. What doing in virtual machine?
Returning to our main topic. How do I suppose to increase fps and
decrease network usage?
The main idea is to decrease the amount of image data sended via
network. For example, we have an application window moving on the
desktop background. The bad way is to compose the whole desktop image
on each step on the server and send it to client. But the better way
is to send to client 2 images once and tell him to change position of
one of them when it is needed. I think this example is obvious for
you and you should know that spice can perfectly handle such tasks
(moving images remotely and much more). This is the first aim I want
to achieve: to cache the per-application surface on the client side,
and left the building of final desktop image to it.
This can be done by creating the spice_renderer and using it instead
of pixman_renderer for distributed painting.
Another thing I want to do first is to understand, what does the
rdp-compositor do before sending the image data? The learning how
dose rdp_output_repaint and other functions works will help us to
find another one already passed way to optimisation.
What do you think? Do you have another suggestions about the way of
this spice-compositor developing?
I'm having difficulty to understand at least the basics of what is
needed in a short time, for sure you know much more.
Maybe about tips on what to do can be helpful to post the current
draft of the patch as an RFC (request for comments) on wayland-devel
and spice-devel and probably some expert developers about them can
fastly give some advices.
I did the same with other things and they gave me useful information
to make fast patches I needed analyzing a few specific things instead
of read/understand all the code of large pieces. Probably also with
this can be useful to understand something useful I can do the first
weekends instead spent all time to learn, but if learn many things
before is really needed I'll try to do it. It seems that unfortunately
I'm no longer quick to learn/understand as I did years ago (years ago
unfortunately, however, I wasted thousands of hours with unnecessary
proprietary projects instead) :(
Thanks for any reply and sorry for my bad english.
Kind regards
Yury Shvedov
_______________________________________________
wayland-devel mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/wayland-devel