On 03/10/2016 06:04 PM, Fabio Fantoni wrote:
In recent years have done too little programming and mymemory is bad lately. About the performance problem I remember something like a big problem also in xspice that seems improved a lot with deferred fps:
https://lists.freedesktop.org/archives/spice-devel/2012-August/010276.html
Can be useful for this project or with wayland/weston is possible do something similar in a different and/or better way?
Of corse this is useful like all the stuff you found in the net last time. But you chaotically offers me many different things without any result except my "OK, I will take a look". Because I have not much time to investigate it with you. You are looking for the answers on your questions in the internet, while I have a couple in the code. I see good way for the next steps and have tried to explain them to you. I'm afraid that you didn't understand them, so I'll try again at the bottom of this message.
After that I suggest to decide and fix what we will do next.
In the weekend probably I'll look better the weston code but I not know if I'll have needed freetime and knowledge for doing something useful for the mainly problem in a short time.
Maybe you better to do something in what you sure? How about fps tests like ones in your link?
I started to do small things fast and easy for doing something in short time and start to watch something about weston and this project code Things done I think/hope is still something useful because make possible do some fast tests (I think useful for a project in development), remote use (lan or wan) that I think is the main goal of this project, auth (password) is needed for at least an essential security (mainly for wan test without vpn), image compression to make it usable on <1gbps network and not throttle the network, and additional wan compressions to make it usable on wan connections (if are not too bad) based on my spice experience.
There much more ways to decrease the network usage and increase fps except compression.
I used/tried many remote access softwares, mainly for virtual machine but not only, spice is a very good one, with high quality but with efficiency/latency issues visible in most recent use cases. I'm trying to help this project because seems the better quality and full open source project I found to reach one of my purpose: remote access and remote assistance on linux physical machine; one missed or bad thing on actual linux machines and one blocking step for windows->linux migration in many cases. There is also xspice project in a more advanced state but is based on xorg that is old, with less potential and I suppose it is a bad long-term choice.
I'm appreciate your help and interest (the windows to linux migration is really good point!) and I hope one day this project became something we wand to see.
Another thing is that 3d hw acceration is increasingly necessary and in future will be essential for any use (also basis) on any device (including virtual machine). Trying to implement the better solution as possible to have 3d hw support and improve spice efficiency and latency seem more easy and fast here before instead of doing in virtual machine or I'm wrong?
I'm afraid I didn't catch last sentence. What doing in virtual machine?

Returning to our main topic. How do I suppose to increase fps and decrease network usage? The main idea is to decrease the amount of image data sended via network. For example, we have an application window moving on the desktop background. The bad way is to compose the whole desktop image on each step on the server and send it to client. But the better way is to send to client 2 images once and tell him to change position of one of them when it is needed. I think this example is obvious for you and you should know that spice can perfectly handle such tasks (moving images remotely and much more). This is the first aim I want to achieve: to cache the per-application surface on the client side, and left the building of final desktop image to it. This can be done by creating the spice_renderer and using it instead of pixman_renderer for distributed painting.

Another thing I want to do first is to understand, what does the rdp-compositor do before sending the image data? The learning how dose rdp_output_repaint and other functions works will help us to find another one already passed way to optimisation.

What do you think? Do you have another suggestions about the way of this spice-compositor developing?

Kind regards
Yury Shvedov

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