Il 09/03/2016 20:32, Yury Shvedov ha scritto:
Hi, Fabio! Sorry for long silence.
Kind regards
Yury Shvedov
On 03/07/2016 12:12 AM, Fabio Fantoni wrote:
Il 06/03/2016 13:25, Yury Shvedov ha scritto:
Hi, Fabio!
I made 3 new commits. First one updates code to work with new Spice
API. Here, as I think, must be Spice version check if for example in
Debian 8 it less than 0.11.
Debian 8 have spice-server 0.12.5, debian 7 with backports have
0.12.4, in any case is good added a check in configure for minimum
required version, I did a commit with >=0.11.2 check based on your
api update, from a fast look I didn't saw newer api. Other optional
cases (like lz4) is/will be with define.
Spice compositor differently from rdp one now should support some
stable versions. This I think is good to avoid rdp compositor problem
that make it after some years still unable in some major distros:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=775855 (was blocked
by 814676 - update freerdp)
There are other cases that make the maintainer of solid distributions
refractory to support it.
OK then! =)
Second one is regarding your remarks. I hurried too much with
editing your commits. I'm sorry. So I left your logic but in another
stile. I used "int compression" to handle invalid data. But than
found SPICE_IMAGE_COMPRESS_INVALID value and changed the variable
type back to spice_image_compression_t. I think this part is OK now,
but if you have something to say or change there, fill free to do it =)
Thanks, seems very good, in wan compression options case is also
better having specific error message on each option.
I did some commits:
https://github.com/Fantu/compositor-spice/commits/test3
Can you cherry-pick since after "Add Spice compositor" if are ok for you.
Done! Almost without changes. =)
About the wan compression patch I did it very fast and I only checked
build (success) but I not tested it and is possible that have error
or unexpected cases doing it fast, I'll try to do other tests now if
I haveenough time but I'm not sure.
I'll try too when I'll find much time.
Third - I remove some rubbish like dprint from my old code. But I'm
afraid, there still much to do in this sphere. Will be perfect if
you make the revue, but not now - we have more important things to do.
For example, next I'm going to read the code of compositor-rdp much
closely to understand how it works. This needed to know did we miss
something.
The second thing after that - is to render the screen on the client
side. Now whole images composed on the server and sent fully to the
client.
If will be possible do rendering and image "difference" with opengl
(or probably better also with vulkan) I think can be very useful.
This was the main idea of my diploma. More over, my old university
fellow managed to make the drm device work with non-framebuffer
memory. We planned to merge our work at the end, but the fate decreed
otherwise. The problem, I'm thinking to solve here, is that the
frameworks (GTK+ or Qt) uses their own drawers like Cairo to update
the windows and sends to desktop manager the whole new window.
Spice developers added recently spice-egl for support rendering of vm
using virgl with 3d but now is only local.
I don't know what they do, but I thought about the next:
1. calculate the more accurate region of damage
2. recognize the type of damage:
* full image replacement (buttons, radios, etc): we can cache
the control elements on client side to reuse them instead of
resending
* text: spice can send the text maybe we can use this somehow.
* scrolling: in this case instead of sending whole damage, we
can send just the little strip of the region edge.
* complex changes (movie, game, add): nothing to do here,
compress and send as is.
* the combination: the add in browser while scrolling.
3. handle each type of damage by its own way.
This will decrease the amount of data to render remotely (except the
3rd case). I'm afraid that this is kind of utopia too, but in theory
it is possible with using the shaders.
For remote I don't know if there is something in progress.
I thinked about better possibility to solve improve
latency/efficiency doing all directly with opengl or vulkan (with vk
should be possible better manage resources) do directly texture
compressed (to avoid some software steps in that I fear most are the
leading cause of latency and inefficiency), I saw bc7 that seems to
have high quality, alpha support and is mandatory in vulkan but
probably still requires too much bandwidth.
Alternative with streaming with lossy codec like gstreamer project in
development (I already tested in vm) seems too many greedy of
resources and with too many latency.
So I do not know if my idea can be implemented in practice or is just
utopia.
I have too little knowledge to better evaluate.
This is another way of using GPGPU in our case. May be we need to
look here first.
I suppose start look rdp and trying to improve generic solution
compatible also without hardware acceleration (to keep it usable for
all users/cases) is a good/fast thing to do initially as what seems
you want already do, after we'll think about utopian things.
Just exactly what I was going to say! =)
Another thing to look interesting is screen sharing plugin now usable
only with rdp, if will be possible add spice support easy/fast
probably will be good but I not looked its code for now. (I suppose
can be very useful for user remote assistance thing like teamviewer,
I suppose that this with spice full features will be better that
teamviewer and similar)
Yes, I noted this too.
By the way! Thank you again for your help! =)
P.S. What did you learn about vdagent?
Is very useful (required for mouse client mode, clipboard copy, file
transfert, ecc...)
I saw the difference for example in xen when now pv domUs can't
support it and is remarkable.
It is already implemented in xspice but with a fast look seems have
xorg specific things.
I didn't investigated in detail for now.
OK will remember this and return to
Sorry for my bad english.
But now I suggest you and me to return from sky back to earth. We have
many things to do. HW acceleration, vdagend, screen sharing,
compression and authentication is good points. But without any
acceptable performance they are useless.
Firstly we need to be not worse than rdp-compositor and we know how to
achieve this. In my opinion it is better for us to stop surfing such
interesting things like vdagent and vulkan and concentrate on more
important things.
Honestly, I spent an our, writing this reply (5 minutes I spent on
your commits). I think you spent much time too looking for technology.
In fact this was important and realy useful. But now I suggest us to
spend this time for nearest problems. What do you think? =)
In recent years have done too little programming and mymemory is bad lately.
About the performance problem I remember something like a big problem
also in xspice that seems improved a lot with deferred fps:
https://lists.freedesktop.org/archives/spice-devel/2012-August/010276.html
Can be useful for this project or with wayland/weston is possible do
something similar in a different and/or better way?
In the weekend probably I'll look better the weston code but I not know
if I'll have needed freetime and knowledge for doing something useful
for the mainly problem in a short time.
I started to do small things fast and easy for doing something in short
time and start to watch something about weston and this project code
Things done I think/hope is still something useful because make possible
do some fast tests (I think useful for a project in development), remote
use (lan or wan) that I think is the main goal of this project, auth
(password) is needed for at least an essential security (mainly for wan
test without vpn), image compression to make it usable on <1gbps network
and not throttle the network, and additional wan compressions to make it
usable on wan connections (if are not too bad) based on my spice experience.
I used/tried many remote access softwares, mainly for virtual machine
but not only, spice is a very good one, with high quality but with
efficiency/latency issues visible in most recent use cases.
I'm trying to help this project because seems the better quality and
full open source project I found to reach one of my purpose: remote
access and remote assistance on linux physical machine; one missed or
bad thing on actual linux machines and one blocking step for
windows->linux migration in many cases. There is also xspice project in
a more advanced state but is based on xorg that is old, with less
potential and I suppose it is a bad long-term choice.
Another thing is that 3d hw acceration is increasingly necessary and in
future will be essential for any use (also basis) on any device
(including virtual machine). Trying to implement the better solution as
possible to have 3d hw support and improve spice efficiency and latency
seem more easy and fast here before instead of doing in virtual machine
or I'm wrong?
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