On Wed, Nov 07, 2012 at 05:51:42PM +1100, Daniel Stone wrote:
> Every single frame, we were calling the flush_damage handler in the
> renderer.  For GLES2 with subimage, this wasn't too bad as we'd never
> call glTexSubImage2D, but without it, we'd upload the entire frame
> through glTexImage2D every time.

Grabbed this one for 1.0 as well.

Kristian

> Signed-off-by: Daniel Stone <[email protected]>
> ---
>  src/compositor.c |    3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/src/compositor.c b/src/compositor.c
> index 2d5b263..6b0c004 100644
> --- a/src/compositor.c
> +++ b/src/compositor.c
> @@ -905,7 +905,8 @@ static void
>  surface_accumulate_damage(struct weston_surface *surface,
>                         pixman_region32_t *opaque)
>  {
> -     if (surface->buffer && wl_buffer_is_shm(surface->buffer))
> +     if (pixman_region32_not_empty(&surface->damage) &&
> +         surface->buffer && wl_buffer_is_shm(surface->buffer))
>               surface->compositor->renderer->flush_damage(surface);
>  
>       if (surface->transform.enabled) {
> -- 
> 1.7.10.4
> 
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