Thanks Robert. Started to upgrade my Qt stuff. I'll let you know how it progresses.
Regards, Guido +41 79 3217739 > Am 21.10.2015 um 13:17 schrieb Robert C. Helling <[email protected]>: > > Guido, > >> On 21 Oct 2015, at 12:55, Guido Lerch <[email protected]> wrote: >> >> I volunteer to help with iOS but would need some help as I am not an expert >> in Qt yet ... >> Tomaz, let me know when and how you would like to get this started. >> I am as keen on an iOS app as others and like to have at least a beta on my >> next trip. >> Further we should not wait too long to see how easy it is to compile/ port >> to IOS as we might be surprised. > > I would also be very interested to be able to compile (at least some version > of) Subsurface for iOS. I think a reasonable step 0 would be use Qt to build > some sort of Hello world application for iOS, both for the simulator as well > as for your device. This makes sure your toolchain is actually working. > > http://doc.qt.io/qt-5/ios-support.html > > could be a good starting point (I remember also starting to watch a youtube > video on the subject where it was demonstrated that this is only a few mouse > clicks away). > > Once you are there, you could try to strip subsurface down so it does not > need all these libraries (that might turn out complicated to bring to iOS at > first) and then compile that for iOS. I guess there are already many compiler > or better cmake options that do exactly that since that was also a step in > the android version. > > In fact, at that point you probably want to make sure you can build the > android version as well since that also tests you toolchain. > > And then, you start adding stuff back in. > > At least, that would be my plan (and as I said, I might invest some time here > as well). > > Best > Robert
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