Thanks Robert.
Started to upgrade my Qt stuff.
I'll let you know how it progresses.

Regards,
Guido
+41 79 3217739

> Am 21.10.2015 um 13:17 schrieb Robert C. Helling <[email protected]>:
> 
> Guido,
> 
>> On 21 Oct 2015, at 12:55, Guido Lerch <[email protected]> wrote:
>> 
>> I volunteer to help with iOS but would need some help as I am not an expert 
>> in Qt yet ...
>> Tomaz, let me know when and how you would like to get this started.
>> I am as keen on an iOS app as others and like to have at least a beta on my 
>> next trip.
>> Further we should not wait too long to see how easy it is to compile/ port 
>> to IOS as we might be surprised.
> 
> I would also be very interested to be able to compile (at least some version 
> of) Subsurface for iOS. I think a reasonable step 0 would be use Qt to build 
> some sort of Hello world application for iOS, both for the simulator as well 
> as for your device. This makes sure your toolchain is actually working.
> 
> http://doc.qt.io/qt-5/ios-support.html
> 
> could be a good starting point (I remember also starting to watch a youtube 
> video on the subject where it was demonstrated that this is only a few mouse 
> clicks away).
> 
> Once you are there, you could try to strip subsurface down so it does not 
> need all these libraries (that might turn out complicated to bring to iOS at 
> first) and then compile that for iOS. I guess there are already many compiler 
> or better cmake options that do exactly that since that was also a step in 
> the android version. 
> 
> In fact, at that point you probably want to make sure you can build the 
> android version as well since that also tests you toolchain.
> 
> And then, you start adding stuff back in.
> 
> At least, that would be my plan (and as I said, I might invest some time here 
> as well).
> 
> Best
> Robert
_______________________________________________
subsurface mailing list
[email protected]
http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface

Reply via email to