Guido,

> On 21 Oct 2015, at 12:55, Guido Lerch <[email protected]> wrote:
> 
> I volunteer to help with iOS but would need some help as I am not an expert 
> in Qt yet ...
> Tomaz, let me know when and how you would like to get this started.
> I am as keen on an iOS app as others and like to have at least a beta on my 
> next trip.
> Further we should not wait too long to see how easy it is to compile/ port to 
> IOS as we might be surprised.
> 

I would also be very interested to be able to compile (at least some version 
of) Subsurface for iOS. I think a reasonable step 0 would be use Qt to build 
some sort of Hello world application for iOS, both for the simulator as well as 
for your device. This makes sure your toolchain is actually working.

http://doc.qt.io/qt-5/ios-support.html

could be a good starting point (I remember also starting to watch a youtube 
video on the subject where it was demonstrated that this is only a few mouse 
clicks away).

Once you are there, you could try to strip subsurface down so it does not need 
all these libraries (that might turn out complicated to bring to iOS at first) 
and then compile that for iOS. I guess there are already many compiler or 
better cmake options that do exactly that since that was also a step in the 
android version.

In fact, at that point you probably want to make sure you can build the android 
version as well since that also tests you toolchain.

And then, you start adding stuff back in.

At least, that would be my plan (and as I said, I might invest some time here 
as well).

Best
Robert

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