Re: Opengl32: add a test case for WGL_ARB_create_context/opengl3 [try2]

2008-10-10 Thread Christoph Frick
On Fri, Oct 10, 2008 at 10:42:05AM +0200, Roderick Colenbrander wrote: > +/* Try to create an OpenGL 3.0 contet */ content? context? -- cu pgpP3eMPpyjbs.pgp Description: PGP signature

Re: mmio: Do not zero current file position whenever mmioSetBuffer is called

2008-06-04 Thread Christoph Frick
On Tue, Jun 03, 2008 at 07:57:00PM -0700, Matthew D'Asaro wrote: > Instead I set wm->info.lBufOffset to wm->info.lDiskOffset because the > buffer is flushed at the beginning of a call to mmioSetBuffer so > wm->info.lDiskOffset is synchronized with wm->info.lBufOffset and so > wm->info.lDiskOffset

Re: Dan Kegel : winecfg: Restrict dpi slider to sane values.

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 12:54:14PM -0600, Vitaliy Margolen wrote: > For anyone who wants more then 150 they can change that in the registry. > Honestly I've yet to see a single device with such a high DPI! for the fun of it - i run wine at 144 it is one less than i need: 0:32 !1 [EMAIL PROTECTE

Re: [dinput] initial support for BSD's usbhid joysticks

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 08:57:28AM -0600, Vitaliy Margolen wrote: > Please use 4 spaces indentation, no tabs. what happened to original author decides? ;) i will run the uncopied parts through indent once i find the -unreadable flag for it... > > + snprintf(buf, MAX_PATH, FMT_UHIDDEVS,

Re: [dinput] move the common joystick_map_.* methods from joystick_linuxinput.c into device.c

2008-04-26 Thread Christoph Frick
On Sat, Apr 26, 2008 at 08:39:19AM -0600, Vitaliy Margolen wrote: > Christoph Frick wrote: > > diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c > > index 5f927d0..baca0b3 100644 > > --- a/dlls/dinput/device.c > > +++ b/dlls/dinput/device.c > > @@ -

Re: dinput: Limit number of supported axis and buttons [try 2]

2008-04-24 Thread Christoph Frick
On Thu, Apr 24, 2008 at 09:04:11AM -0600, Vitaliy Margolen wrote: ok, don't beat me on this one (i guess i could have asked this also for try one): > +FIXME("Can't support %d axes. Clamping down to 16\n", > newDevice->axes); > ... > +WARN("Can't support %d buttons. Clamping down

Re: dinput: Limit number of supported axis and buttons

2008-04-24 Thread Christoph Frick
On Thu, Apr 24, 2008 at 08:06:07AM -0600, Vitaliy Margolen wrote: > +FIXME("Can't support %d axis. Clamping down to 16\n", > newDevice->axes); FIXME("Can't support %d axes. Clamping down to 16\n", newDevice->axes); -- cu pgpCuOEwa3C1c.pgp Description: PGP signature

Re: ws2_32: Work around the host name resolving to 127.x.x.x when using that for binding.

2008-04-15 Thread Christoph Frick
On Mon, Apr 14, 2008 at 11:04:52PM +0200, Kai Blin wrote: > > Binding to a specific address is the only easy way of detecting > > which interface an UDP packet was received on since recvfrom() only > > gives source address, not destination. Listening on 0.0.0.0 would > > make impossible to tell wh

Re: ws2_32: Work around the host name resolving to 127.x.x.x when using that for binding.

2008-04-14 Thread Christoph Frick
On Mon, Apr 14, 2008 at 04:05:23PM +0200, Kai Blin wrote: Hi Kai, et all, > +static const char magic_loopback_addr[] = {127, 12, 34, 56}; in the past wine used to work quite well with the ip-address configured using the places in the windows registry (msdn or something similar kept an howto for

Re: WineHQ should discourage the use of cracks

2008-03-04 Thread Christoph Frick
On Tue, Mar 04, 2008 at 03:35:11PM +0100, Kai Blin wrote: > No argument on the US part. I'm still convinced that by EU laws, > you're allowed to crack an app you bought in order to make it run on > your software. As this hasn't been tested in court yet, though, I'll > concede. IANAL, but since 2

Re: WineHQ should discourage the use of cracks

2008-03-04 Thread Christoph Frick
On Tue, Mar 04, 2008 at 04:15:10AM -0800, Dan Kegel wrote: > I propose that we change the appdb ratings definitions so that an app > that only works with a crack gets no higher than bronze. how about: give it the next state to gold and add a appdb flag, that states "may only work if some " flag

Re: Usable Wine interface

2008-02-17 Thread Christoph Frick
On Mon, Feb 18, 2008 at 03:30:30PM +0800, Dmitry Timoshkov wrote: > What's the purpose of running 3 full screen games simultaneously? > Perhaps you have to run them with different wine prefixes then. i run all my games in a desktop as big as the root window. this is a must for the game Grand Prix

Re: add HKLM/System/MountedDevices to be added by default

2008-01-17 Thread Christoph Frick
On Thu, Jan 17, 2008 at 02:05:43PM -0800, Lei Zhang wrote: > Patches should be sent to [EMAIL PROTECTED] i know - but it was too late once i pressed CTRL-X. so i convinced myself, that this patch would not go through easy anyway because somebody else would have done the same a long time ago and s

add HKLM/System/MountedDevices to be added by default

2008-01-17 Thread Christoph Frick
this is suggested on quite some places in appdb to make seucrom based games come a litle further --- tools/wine.inf |2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/tools/wine.inf b/tools/wine.inf index c3cb89c..f63fb23 100644 --- a/tools/wine.inf +++ b/tools/wine.inf @@

Re: Wine Direct3D progress

2007-12-20 Thread Christoph Frick
On Thu, Dec 20, 2007 at 03:58:05PM +0100, H. Verbeet wrote: > > OLD CONFIGURATION: > > Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS > > Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, > > SoftwareEmulation > > Patches: 3DMark hack > > > > ACTUAL CONFIGURA

d3d fill caps oddity

2007-12-06 Thread Christoph Frick
Hi wined3d devs, i get this message on my notebook (Quadro 570m): fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers does anyone want some tr

Re: PulseAudio as a sound output?

2007-10-11 Thread Christoph Frick
On Thu, Oct 11, 2007 at 11:44:03AM +0200, Tijl Coosemans wrote: > On Thursday 11 October 2007 04:02:22 Jan Zerebecki wrote: > > On Wed, Oct 10, 2007 at 06:22:19PM -0500, King InuYasha wrote: > >> That way, there isn't a conflict between audio > >> streams to send to audio output. > > Any mixing re

Re: Request to be unbanned from #winehq (Jan Zerebecki)

2007-10-07 Thread Christoph Frick
On Mon, Oct 08, 2007 at 08:09:37AM +0200, [EMAIL PROTECTED] wrote: > Which program do I have to use to get connected in the #winehq > channel? > > I have truly been out of chatting for a long time. http://www.winehq.org/site/irc -- cu pgpXKn8BUAWak.pgp Description: PGP signature

Re: DInput mouse - where to go from here?

2007-09-26 Thread Christoph Frick
On Thu, Sep 27, 2007 at 04:48:23AM +, L. Rahyen wrote: > On Thursday September 27 2007 04:07, Vitaliy Margolen wrote: > > The point I'm trying to make is: can we once put our "right ways of > > doing things" aside and fix something that never worked before? And > > fix it _for good_! > I stron

Re: [2/2] winex11: Don't use context-specific info when initializing

2007-08-10 Thread Christoph Frick
On Fri, Aug 10, 2007 at 02:29:49AM -0700, Chris Robinson wrote: @@ -137,7 +132,7 @@ typedef struct wine_glpbuffer { } Wine_GLPBuffer; static Wine_GLContext *context_list; -static struct WineGLInfo WineGLInfo = { 0 }; +static struct WineGLInfo WineGLInfo; static int use_render_texture_emulation

Re: dinput - Allow the use of the standard Joystick GUID when calling CreateDevice

2007-08-02 Thread Christoph Frick
On Thu, Aug 02, 2007 at 06:54:12AM -0600, Vitaliy Margolen wrote: > >OK, so how do i force my system to use the other implementation (so i > >can test it) ? > >I have a Logitech WingMan Extreme (old version). > Just (re)move /dev/input/js*. Or in dinput change device name to point to > non-existe

Re: 0001 Add 2 idl files for d3d10

2007-07-09 Thread Christoph Frick
On Mon, Jul 09, 2007 at 12:52:43PM +0200, Kovács András wrote: > ... > +#define D3D10_VS_OUTPUT_REGISTER_COUNT > ( 16 ) > +#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT > ( 10 ) > +#define D3D10_WHQL_DRAWIND

Re: [1/2] uninstaller: add ability to scan HKCU for uninstall entries (Try 2)

2007-06-01 Thread Christoph Frick
On Fri, Jun 01, 2007 at 01:28:36PM -0500, Tom Spear wrote: > root is used in more than just FetchUninstallInformation It is > used in UninstallProgram. So unless I declare root as a global > variable, it would not be accessible by UninstallProgram, and would > therefore fail to compile. Als

Re: gethostbyname(my_name) and IL2-Sturmovik CONTINUED

2007-04-20 Thread Christoph Frick
On Fri, Apr 20, 2007 at 12:09:55PM +0200, Briareos wrote: > My opinion is simple: > To me it's logical that you get 127.0.0.1 when pinging your local hostname, > but if windows does give the IP of your NIC then wine should do as well - as > we want to reach compatibility. > > If, on the other h

Re: Better support for IL-2 Sturmovik

2007-04-17 Thread Christoph Frick
On Mon, Apr 16, 2007 at 07:44:19PM +0200, Briareos wrote: hi, > The first thing I want to go for is the networking support, which does not > work at all. just for the files - i played this game already on a lan-partey some _very_ long time ago. the no longer working network in that game is a re

Re: Removal of unused audio drivers

2007-04-12 Thread Christoph Frick
On Thu, Apr 12, 2007 at 10:02:31AM +0200, Maarten Lankhorst wrote: > There are 5 different audio drivers for linux, I think this is a bit > overkill, so I propose to remove the esd and nas drivers, I don't think > anyone uses esd, especially that since for that task alsa can be used > now since dm

Re: More Direct3D settings in winecfg (was: Enabling GLSL in winecfg)

2007-03-29 Thread Christoph Frick
On Thu, Mar 29, 2007 at 12:25:31PM +0200, Vit Hrachovy wrote: > Please share Your opinion. ok you asked for it ;) > Available Video Memory (text input box) > -- > User will input here the RAM size of his graphic card. According to > Stefan: "There are vendor dependent ways to

Re: Linuxtag 2007

2007-02-12 Thread Christoph Frick
On Mon, Feb 12, 2007 at 04:18:00PM +0100, Stefan Munz wrote: > Developers in > 1. Germany > 2. Europe (incl. Germany) > 3. Worldwide (incl. Europe) > How many developers work for Codeweavers (as they are for sure the > biggest contributor)? isn't finding this number hard for OSS? what makes cont

Re: DirectDrawRenderer=opengl - screen size changeable for final rendering?

2007-02-08 Thread Christoph Frick
On Thu, Feb 08, 2007 at 07:01:04PM +0100, Stefan Dösinger wrote: > DirectDraw games access the screen directly by using coordinates from > 0, 0 to with, height. If wine makes the surface bigger the rendering > will just end up in a corner. The best thing we can do is to scale it, > but that is wha

DirectDrawRenderer=opengl - screen size changeable for final rendering?

2007-02-06 Thread Christoph Frick
hiho what i ever wondered but never dared to ask: i tried recently the said key with jagged alliance 2. as the game has quite a low resolution 640 or 800 it would be nice to allow higher resolutions when rendering ddraw with opengl (e.g. game wants 800 but for the final rendering use 1600). is th

Re: Howdy! Newbie with keyboard patches.

2007-01-23 Thread Christoph Frick
On Mon, Jan 22, 2007 at 02:07:34PM -0600, Peter Seebach wrote: > I have implemented and tested a patch which is almost certainly unsuitable > for production, but which is very convenient to me; it is this patch I > enclose. This patch replaces F13-F24 with "control-alt-F1" through > "control-alt-

Re: Howdy! Newbie with keyboard patches.

2007-01-23 Thread Christoph Frick
On Tue, Jan 23, 2007 at 08:58:24AM +0100, Tomas Carnecky wrote: > I'm sure I could hack you a small app that takes input events from > /dev/input/eventX and uses XTest to fake X key events. That way you > could 'map' F13 to Control-F1. I've written a few 'drivers' for input > devices (MS Strategic

Re: [dinput 4/5] Add a config for the axes

2007-01-16 Thread Christoph Frick
On Mon, Jan 15, 2007 at 08:03:25PM +0100, Christoph Frick wrote: This is the replacement for [dinput 4/5] - the other patches still apply. -- Add a config for the axes like we do for the buttons This adds a mapping from the linux input id of the axis to the instance id we assigned the axis

Re: [dinput 4/5] Add a config for the axes

2007-01-15 Thread Christoph Frick
On Mon, Jan 15, 2007 at 10:42:10AM -0700, Vitaliy Margolen wrote: > > df->rgodf[idx++].dwType = DIDFT_MAKEINSTANCE(axis++) | > > DIDFT_ABSAXIS; > > } > > -for (i = 0; i < 4; i++) > > + > > +idx = WINE_JOYSTICK_MAX_AXES; > Why are you creating a gap? This is exactly the point

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-12 Thread Christoph Frick
On Thu, Jan 11, 2007 at 10:25:51AM -0700, Vitaliy Margolen wrote: attached a patch with all the suggestions for Vitaliy. > Christoph Frick wrote: > > with Vitaliy's patches i tried my games yesterday and everything seemed > > ok (RBR works again). but my clutch on the wheel d

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-12 Thread Christoph Frick
On Thu, Jan 11, 2007 at 01:10:21PM -0700, Vitaliy Margolen wrote: > What you described is SetProperty(DIPROP_RANGE). What I'm talking about > is the range we get from device itself. In the map_axis we have: > > if (val > hmax) This->joydev->havemax[axis] = hmax = val; > if (val < hmin) Th

Re: [dinput][joystick_linuxinput] make axes work, that are "not in a row"

2007-01-11 Thread Christoph Frick
On Thu, Jan 11, 2007 at 10:25:51AM -0700, Vitaliy Margolen wrote: > > @@ -128,11 +122,20 @@ struct JoystickImpl > > /* The 'parent' DInput */ > > IDirectInputImpl *dinput; > > > > + /* autodetecting ranges per axe by following movement */ > > + LONG

Re: dinput, wheel/joystick and richard burns rally

2007-01-08 Thread Christoph Frick
On Sun, Jan 07, 2007 at 10:22:34PM +0200, Tuomo Kohvakka wrote: > http://appdb.winehq.org/appview.php?iVersionId=5934&iTestingId=6382 > > As shown there, joystick (that ofcourse really means the wheel :) > isn't detected by the game with current wine. I decided to take a look > at that, figuring

Re: [dinput] regression c17e06d5c0e456d3052a1b6de688956f87c59d3e: No need to copy default constant format. Use already defined static instead

2006-12-21 Thread Christoph Frick
On Wed, Dec 20, 2006 at 10:27:52AM -0700, Vitaliy Margolen wrote: > The biggest problem is we don't properly "initialize" device. We > should create our own data format structure that has only found > objects. So we don't need to do it over and over again in EnumObjects > or GetObjectInfo. In the

[dinput] regression c17e06d5c0e456d3052a1b6de688956f87c59d3e: No need to copy default constant format. Use already defined static instead

2006-12-20 Thread Christoph Frick
hiho with that patch: commit c17e06d5c0e456d3052a1b6de688956f87c59d3e Author: Vitaliy Margolen <[EMAIL PROTECTED]> Date: Sun Dec 10 14:15:08 2006 -0700 dinput: No need to copy default constant format. Use already defined static instead. :100644 100644 c5a35a1... 369c26d... M dlls/dinput

Re: Regression in patch: OpenGL32: remove glx context

2006-11-10 Thread Christoph Frick
On Wed, Nov 08, 2006 at 10:32:05PM +0100, Mirek wrote: > Here is some small report from terminal: > cvswine glsl_bump_mapping.exe > err:wgl:process_attach X11DRV or GDI32 not loaded. Cannot create default > context. > err:module:LdrInitializeThunk "opengl32.dll" failed to initialize, aborting > e

Re: Executing wine over make segfaults.

2006-11-06 Thread Christoph Frick
On Mon, Nov 06, 2006 at 10:29:22PM +0800, Dmitry Timoshkov wrote: > > 3) I'm using exec-shield patch, but I can disable it (for sure, > > tested by the pax testing suite) using a procfs entry. Even with > > exec-shield disabled the crash is still there, and in 2.6.17, even > > with exec-shield ena

Re: Patch for opengl32.dll.so

2006-11-04 Thread Christoph Frick
On Fri, Nov 03, 2006 at 01:57:33PM +0100, Roderick Colenbrander wrote: > > one of the patches from 2006-10-31 fixed my problems as it seems. > > IL2 now crashed out 1 of 4 starts but with another error. the > > remaining stuff is fine - although NASCAR 2003 is very slow now. > Regarding the slowne

Re: Patch for opengl32.dll.so

2006-11-03 Thread Christoph Frick
On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote: > > Hmm, if that is indeed the case this patch could work for them. The > > whole issue is new for me, I'll see what I can do about it. Right now > > there's some GLX code in opengl32 which creates

Re: Patch for opengl32.dll.so

2006-11-02 Thread Christoph Frick
On Thu, Nov 02, 2006 at 02:25:33PM +0100, Roderick Colenbrander wrote: > Hmm, if that is indeed the case this patch could work for them. The > whole issue is new for me, I'll see what I can do about it. Right now > there's some GLX code in opengl32 which creates an opengl context. I > was planning

Re: WGL: wglGetProcAddress

2006-10-25 Thread Christoph Frick
On Wed, Oct 25, 2006 at 12:07:44AM +0200, Roderick Colenbrander wrote: Hi Roderick, > This patch reimplements opengl32's wglGetProcAddress. The endresult is > a more reliable function which doesn't directly call X functions. I have tested this patch against current GIT and still i dont get any o

Re: When to use SUBLANG_NEUTRAL

2006-10-23 Thread Christoph Frick
On Mon, Oct 23, 2006 at 02:28:01PM +0200, Miko??aj Zalewski wrote: > IMO the question is what would an Austrian user (who have chosen > German as his preferred language) want to see if there is no such > translation: the German spelling or English? I don't know the answer > but I'd expect that if

d3d/dx8 GLSL-patch shader question: access on VC constants out of bounds

2006-10-20 Thread Christoph Frick
hiho the game LFS[1] uses in its shaders constants with "high" numbers (c10-c17,c90-c95); so in sum no problem. but due to check against the OpenGL implemented maximum (in my case VC[31]) the shaders wont work anymore (array out of bounds). is this due to recently discussed "max/4 is correct but

Re: Copy protection

2006-10-05 Thread Christoph Frick
On Thu, Oct 05, 2006 at 04:25:38AM -0400, Tim Schmidt wrote: > What we're talking about here is a class of applications that expect > raw (or nearly-raw) disk access: > > - copy-protection that writes mysterious things to or near the MBR > - various utility software (virus scanners, disk defragme

Re: Copy protection

2006-10-05 Thread Christoph Frick
On Wed, Oct 04, 2006 at 07:10:41PM +0200, Kopfgeldjaeger wrote: > 2. raw disk access normally requires root rights. It's very unlikely > that Alexandre would permit anything which requires to run wine as root > (even if those are only additional features) and its very unlikely, that a sane perso

Re: Copy protection

2006-10-04 Thread Christoph Frick
On Wed, Oct 04, 2006 at 04:09:51PM +0100, Martin Owens wrote: > Anyone techinicaly adept could find the MBR, it's the 1st sector on > the disk, this isn't about boot records but the MBR which is in a > known place. I recon you could use linux tools on your windows hard > drive to retrieve it easy.

Re: Copy protection

2006-10-04 Thread Christoph Frick
On Wed, Oct 04, 2006 at 09:41:16AM -0500, Tom Spear wrote: > I should add that I just thought about this and realized that we > _could_ always just encrypt the contents of the file as it is written > and read, so that we can actually get somewhere, and not be exposing > sensitive data at the same

[PATCH] Also show 24bit modes as supported, but still handle them like 32bit later

2006-09-14 Thread Christoph Frick
hi would someone please comment on that patch? this is a nearly unchanged version of my previous attempt - but this time against current git. --- dlls/winex11.drv/settings.c |9 - 1 files changed, 4 insertions(+), 5 deletions(-) diff --git a/dlls/winex11.drv/settings.c b/dlls/winex1

x11dvr: return support for 24bit - but handle them like 32bit

2006-09-08 Thread Christoph Frick
hiho the game ``NASCAR Racing Season 2003`` from Papyrus actually asks when using the OpenGL driver in the game for 24 bit modes. Otherwise it complains, that it can not find any display modes (it works with 16bit - but the game seem only to accept the modes the current desktop runs in). so what

Re: WGL patches cause problems with RBR and LFS

2006-09-08 Thread Christoph Frick
On Thu, Sep 07, 2006 at 12:07:30PM +0200, Roderick Colenbrander wrote: > Hmm, strange. Could you run the programs using WINEDEBUG=+wgl > appname.exe and post me the logs? Strange indeed. please ignore this. i am back on the trunk and there is no problem. sorry for all the confusion. -- cu pg

Re: WGL patches cause problems with RBR and LFS

2006-09-07 Thread Christoph Frick
On Wed, Sep 06, 2006 at 07:42:03PM +0200, Roderick Colenbrander wrote: Hi Roderick, > The WGL patches which are in mike's tree are different ones. They move > the WGL-specific opengl code from opengl32.dll to x11drv. The code > itself isn't changed. > > So first try if the problems appeared on 0

WGL patches cause problems with RBR and LFS

2006-09-06 Thread Christoph Frick
hiho i am currently running Mike's (?) mmbranch git version of wine and beside some games are working without problems (or at least no new problems) Richard Burns Rally and Live For Speed quit instantly with the more or less same message, that there are no valid display modes available. using gi

Re: LOSTWAGES: who's who

2006-09-06 Thread Christoph Frick
On Wed, Sep 06, 2006 at 10:21:42AM -0400, Tom Wickline wrote: > -Jason Edmeades > -Jukka Heinonen > -Ove Kåven > -Shachar Shemesh > -Oliver Stieber > -Greg Turner would it not be more kind to move the "veterans" into their own section instead of removing them at all? at least they managed to get

Re: DIB Engine

2006-08-24 Thread Christoph Frick
On Thu, Aug 24, 2006 at 03:57:43AM -0700, [EMAIL PROTECTED] wrote: > I've recently tried to play Heroes of Might and Magic IV under Wine, > which has very poor performance and this message it printed out many, > many times after the game is started: > > fixme:bitblt:X11DRV_BitBlt potential optimi

Re: LOSTWAGES: Replace references to CVS with Git

2006-08-21 Thread Christoph Frick
On Mon, Aug 21, 2006 at 11:33:28AM +0200, Michael Stefaniuc wrote: > > My changes to the website reflect that support for CVS may not last > > forever... > Are there any plans to get rid of CVS? I would guess keeping the CVS > tree sync from the git tree is low maintanance so it can be kept > arou

Re: [2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.

2006-08-09 Thread Christoph Frick
On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote: > This patch fixes those issues by looking at the data types in the > vertex declaration the shader will be used with. To be able to do > that, we have to wait with compiling the shader until the shader is > first used and we have a verte

Re: wine notepad.exe: Segmentation fault

2006-08-01 Thread Christoph Frick
On Tue, Aug 01, 2006 at 10:42:46AM +0100, [EMAIL PROTECTED] wrote: > >wine-git # notepad > >Segmentation fault it is a good thing to uninstall _all_ remaining old wine instances before installing the new one to make sure, there is nothing left (no longer used "dlls" might lie around and add a goo

Re: Drive mapping of Z:

2006-07-24 Thread Christoph Frick
On Mon, Jul 24, 2006 at 02:49:57PM +0200, Molle Bestefich wrote: > But in PRACTICE, it would help a lot to hinder total system > destruction once viruses start running correctly on Wine. > (Especially for users like me, who always runs Wine as the root user > ;-).) you complain about security in

Re: [Wine] Problems with newest Wine versions (.16, .17)

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 07:48:17AM -0700, Alex Ferguson wrote: > Here's Planescape's output: > fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd61210) : stub, > emulating 64MB for now, returning 64MB > fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel > (0x7fd4d940)->(0x10024,0011) >

Re: race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 02:03:06PM +0100, Robert Shearman wrote: Hi Robert, thanks for your comments. > >so what i have tried so far: > >- put find_joydevs into a critical section > This should work. Why don't you share the patch you used to do this? because i have dumped it, after there where

race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
hi there, the code i submitted some weeks ago about having more than one /dev/input/event-joystick shows from time to time a race condition in IL2 Sturmovik. this game is written in java and somehow exe-fied. so the whole thing is running a boatload of threads. my box is a smp-opteron-system with

Re: [Wine] Re: latest git fails to compile, amstream.c:77: undefined ref to `IID_IUnknown'

2006-07-18 Thread Christoph Frick
On Tue, Jul 18, 2006 at 09:35:05AM +0200, Christoph Frick wrote: > > Well, I was able to successfully build git revision > > 6a97f2202e91fed286ff6ca254926e5f57ca17c1 so this topic is closed. > this is a problem, that seemed to exist for a few days on gcc32 > compiles. Al

Re: IID_IUnknown not defined?

2006-07-18 Thread Christoph Frick
On Mon, Jul 17, 2006 at 03:15:35PM +0200, Alexandre Julliard wrote: > > -L adds library paths to the beginning of the library search path. > > You've probably got a libuuid in one of those directories, which now > > takes precedence over the one in wine. > This should be fixed now. it is! thank y

Re: IID_IUnknown not defined?

2006-07-17 Thread Christoph Frick
On Mon, Jul 17, 2006 at 12:06:11AM +0200, Willie Sippel wrote: > > They're defined in libuuid. Try "make depend && make". You should > > post the exact error that you're seeing, not just your > > interpretation of it. i do seperate build and i just removed my ./wine_build dir and started from s

IID_IUnknown not defined?

2006-07-14 Thread Christoph Frick
hiho i build wine nearly every day from cvs. for the last to days i was not able to do so as the first occurences of IID_IUnknown and IID_IClassFactory the compiler thinks they are missing. i can also not find them via tags-file nor grep **/*.h; is there something wrong on my end (as i would expec

"assumed" graphic card memory

2006-07-11 Thread Christoph Frick
hiho within the dlls/wined3d/device.c there is a define for the fake size of the graphic-card memory. with the given 64MB Richard Burns Rally[1] crashes on startup - once i put my real 256MB there it start and drawprim is the only remaining problem, the game has. IIRC there where a patch, that all

Re: 0.9.17 and other issues

2006-07-11 Thread Christoph Frick
On Tue, Jul 11, 2006 at 12:50:40PM +, Roland Kaeser wrote: > >the goal is to implement the win32 APIs on top of unix. this does > >neither exclude the gamers nor the "appers". > But remember the mission: Bring the people to Linux! It's just a > matter of priorization. What brings more people

Re: 0.9.17 and other issues

2006-07-11 Thread Christoph Frick
On Tue, Jul 11, 2006 at 10:02:31AM +, Roland Kaeser wrote: > I know thats cool developing gaming features but THAT CANNOT BE THE > GOAL! the goal is to implement the win32 APIs on top of unix. this does neither exclude the gamers nor the "appers". > In the offices I support as admin/sys

Re: [dinput] infos

2006-07-06 Thread Christoph Frick
On Thu, Jul 06, 2006 at 01:28:21PM +0200, Christoph Frick wrote: > - i have to find the range an app expects the min/max are - either we > have to map the hardware allready to something sane - or we have to > fix map_axis; currently my flight stick reports 0-2**16 - with the >

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Wed, Jul 05, 2006 at 06:50:06AM -0400, Robert Reif wrote: > This patch causes the dinput joystick regression test to hang. You > shouldn't need to change any code outside of joystick_linuxinput.*. ok thanks for the hint. i will change the code so the detection of the dinput devices will creat

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Wed, Jul 05, 2006 at 08:00:38AM -0400, Robert Reif wrote: > The iteration is already done for you in IDirectInputWImpl_EnumDevices > . You only need to probe for the specified device in > joydev_enum_deviceW where id is the index of the device being probed > ("/dev/input/event%d", id). Pas

Re: [dinput-0/6] multiple devices - Resend #2

2006-07-05 Thread Christoph Frick
On Tue, Jul 04, 2006 at 08:03:06PM -0400, Robert Reif wrote: > >this is again my patch for handling more than one /dev/input/event* > >joystick within dinput. there are several other patches now to > >follow, that expect this patch to be applied. so i label this one 0 > >of 6. against the previou

Re: Wine 0.9.16 and ddraw issues

2006-06-30 Thread Christoph Frick
On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote: > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock > ... > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock this are also the last words of Planescape Torment when startin

Re: DDRAW: Releasing attached surfaces

2006-06-30 Thread Christoph Frick
On Thu, Jun 29, 2006 at 04:43:04PM +0200, Krzysztof Benkowski wrote: > --- surface.c 26 Jun 2006 12:15:20 - 1.6 > +++ surface.c 29 Jun 2006 14:09:59 - > @@ -377,7 +377,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDr > while( (surf = This->next_complex) ) > { >

Re: ddraw assert prevents Ankh from starting

2006-06-23 Thread Christoph Frick
On Fri, Jun 23, 2006 at 11:49:24AM +0200, Stefan Dösinger wrote: Hi Stefan, > I tested the demo, the loading screen appears without the assert. I will send > a more proper implementation of IDirectDrawSurface::SetSurfaceDesc when I > have time(university tests :-( ). no hurry! i try out all th

ddraw assert prevents Ankh from starting

2006-06-20 Thread Christoph Frick
hiho on the end of this mail is a patch, that removes an assert(0) from the surface code in ddraw. but removing it let Ankh[1][2] start (it started before, but there where no loading screen visible). yet there are other problems with this game - but it now actually works better than before. so le

[dinput] multiple /dev/input joysticks (for test/review)

2006-06-19 Thread Christoph Frick
hiho, the attached patch detects _all_ joysticks of /dev/input/event%d; please have a test before i refine the patch for submission. i tried it with Il2 Sturmovik and with Live For Speed - both games worked. as neither my cougar nor my brd wheel have force feedback i was not able to test, if every

Re: notepad patches (search/replace, etc)

2006-06-09 Thread Christoph Frick
On Fri, Jun 09, 2006 at 10:08:11AM +0200, Andreas Mohr wrote: > Or, IOW, do we have any guidelines about "Anoni Moose" submissions to > our project? Are they ok, not ok, ok? Loves me, loves me not, ... what is the difference between anonymous submissions, that we can spot and which we don't? mayb

Re: appdb security

2006-06-09 Thread Christoph Frick
On Thu, Jun 08, 2006 at 06:44:15PM -0500, EA Durbin wrote: > function makeSafe( $var ) > { >$var = trim( addslashes( $var ) ); >return $var; > } > > > $clean['var1'] = makeSafe( $_REQUEST['var1'] ); > $clean['var2'] = makeSafe( $_REQUEST['var2'] ); sorry for only throwing things at you

Re: appdb security

2006-06-08 Thread Christoph Frick
On Thu, Jun 08, 2006 at 11:42:09AM -0400, Chris Morgan wrote: > Can you come up with a non-destructive working example for the appdb > website(appdb.winehq.org)? ;-) no ;P > I ask because I thought we went through this some time ago but I agree > that what you say looks like an open issue. if

Re: appdb security

2006-06-08 Thread Christoph Frick
On Thu, Jun 08, 2006 at 11:25:08AM -0400, Chris Morgan wrote: > $sQuery = "Select versionId from appVersion where > appId='"$_REQUEST['appId']."';"; > > Who's '' around $_REQUEST should prevent the string from being interpreted as > anything but a single value passed as the value of appId. wit

Re: To K&R or not

2006-06-06 Thread Christoph Frick
On Sun, Jun 04, 2006 at 02:12:15AM -0500, EA Durbin wrote: > One could just write a perl script to parse the code upon submission > that would convert it from K & R style to a uniform standard that it > easy to read, and fix things like the amount of spaces in an indent. just use indent(1) - the

Re: wine problems on a 64bit system

2006-06-01 Thread Christoph Frick
On Thu, Jun 01, 2006 at 02:59:30PM +0200, Pavel Troller wrote: > [EMAIL PROTECTED]:/proc/28433# cat maps |grep 6d4 > 6d42-6d421000 r--p 09:00 20202255 > /home/tv/il2sturmovikfb/bin/hotspot/jvm.dll i run this game (il2+fb+ace+pf) on a opteron system quite we

Re: Direct3D, the kernel and ReactOS

2006-03-30 Thread Christoph Frick
On Thu, Mar 30, 2006 at 08:29:03AM -0500, Kuba Ober wrote: > Technically sufficient, maybe, but it might be actually illegal to install > Direct X on anything non-windows. Might be or is? Or will be like dcom? At least with dcom ms made the point clear. they just dont provide it beside the os.

Re: Direct3D, the kernel and ReactOS

2006-03-30 Thread Christoph Frick
On Wed, Mar 29, 2006 at 11:12:06PM +0200, Stefan Dösinger wrote: > My long term suggestion is to move the Direct3D->OpenGL translation > code from WineD3D to gdi and a win32k sys, and write ddraw.dll, > d3d8.dll and d3d9.dll to use that interface. The user mode dlls can be > shared with Reactos, a

Re: wglMakeCurrent

2006-03-13 Thread Christoph Frick
On Mon, Mar 13, 2006 at 01:00:08PM -0500, Wino Rojo wrote: > X Error of failed request: BadMatch (invalid parameter attributes) > Major opcode of failed request: 144 (GLX) > Minor opcode of failed request: 5 (X_GLXMakeCurrent) > Serial number of failed request: 120 > Current serial number

WINE's way to find out about MS headers?

2006-03-09 Thread Christoph Frick
hiho after reading the SetProperty documentation on MSDN about the direct input interface, i found out about four "defines" that are not yet included in the dinput.h of WINE. #define DIPROP_APPDATA MAKEDIPROP(?) #define DIPROP_CPOINTS MAKEDIPROP(?) #define DIPROP_INSTANCENAME MAKEDIP

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 11:01:06AM +0100, Christian Schneider wrote: > > > As you can see, the most common errors are err:seh:setup_exception > > > and err:ntdll:RtlpWaitForCriticalSection. I've also done some more > > > tests with other games like Revolt, Anno 1503, Half-Life 2, and > > > the err

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 10:18:32AM +0100, Stefan Dösinger wrote: > > anno 1503 never ever worked for me (there where some discussion > > about apps like this that follow a pattern with ddraw and threads, > > that wine might be able to handle (ever)). > Anno 1503 is not multi threaded, I had the de

Re: Can't run DirectX games on x86_64 biarch Linux

2006-03-08 Thread Christoph Frick
On Wed, Mar 08, 2006 at 12:09:28AM +0100, Christian Schneider wrote: > As you can see, the most common errors are err:seh:setup_exception and > err:ntdll:RtlpWaitForCriticalSection. I've also done some more tests > with other games like Revolt, Anno 1503, Half-Life 2, and the errors > all look ali

Re: [d3d8] question about "bogus" code

2006-02-15 Thread Christoph Frick
On Wed, Feb 15, 2006 at 12:42:51PM +0100, H. Verbeet wrote: > > as with newer versions more and more games i try no longer work (which > > worked with wine around 0.9.0) > In general, are those d3d8 or d3d9 games? well for the tests i did i have problems with out-of-memory in games programmed in

[d3d8] question about "bogus" code

2006-02-15 Thread Christoph Frick
hiho as with newer versions more and more games i try no longer work (which worked with wine around 0.9.0) i try to find the reasons. i stumbled over this code in dlls/d3d8/surface.c: date: 2006-02-14 17:05:35 +; author: julliard; state: Exp; lines: +202 -319 Roderick Colenbrander <[EMAIL

Re: [wined3d] support for WINED3DFMT_A8B8G8R8

2006-02-09 Thread Christoph Frick
On Wed, Feb 08, 2006 at 08:11:47PM -0400, H. Verbeet wrote: > > FMT_TO_STR(WINED3DFMT_A8B8G8R8); > > then add a second > > FMT_TO_STR(WINED3DFMT_A8B8G8R8); > > Doesn't make sense for me. Same for the other changes in this diff. > Unless I'm misunderstanding your comment, that's not what the patch

[dinput] dynamic handling of buttons of a device

2006-02-08 Thread Christoph Frick
attempt #2: this patch detects and maps the buttons dynamically instead of the hardcoded way it was before. this fixes the problems with devices, that report events in the joystick _and_ gamepad range of button events License: LGPL ChangeLog: 2006-02-08 Christoph Frick <[EMAIL PROTEC

[wined3d] support for WINED3DFMT_A8B8G8R8

2006-02-08 Thread Christoph Frick
attempt #3: this patch fixes several texture bugs with the demos of OGRE. License: LGPL ChangeLog: 2006-02-08 Christoph Frick <[EMAIL PROTECTED]> - dlls/wined3d/utils.c support for WINED3DFMT_A8B8G8R8 -- cu Index: dlls/wined3d/u

  1   2   >