On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote: > This patch fixes those issues by looking at the data types in the > vertex declaration the shader will be used with. To be able to do > that, we have to wait with compiling the shader until the shader is > first used and we have a vertex declaration.
I am not sure, if exactly *this* patch fixes the problem - but i assume so: the colors of the cars and lights in Live For Speed are not fixed also. thanks for that! -- cu
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