On Thu, Nov 02, 2006 at 05:46:07PM +0100, Christoph Frick wrote:

> > Hmm, if that is indeed the case this patch could work for them. The
> > whole issue is new for me, I'll see what I can do about it. Right now
> > there's some GLX code in opengl32 which creates an opengl context. I
> > was planning to replace it with WGL code, that might help too (if I
> > load the function pointers afterwards). Perhaps Alexandre has an idea
> > how to correctly fight the race condition.
> just for the files: the glGetIntegerv is also the last thing that the
> java stacktrace of IL2 shows up. i will try this patch against all the
> games, that are no longer working on my end.

one of the patches from 2006-10-31 fixed my problems as it seems. IL2
now crashed out 1 of 4 starts but with another error. the remaining
stuff is fine - although NASCAR 2003 is very slow now.

-- 
cu

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