Saturday, March 4, 2006, 11:11:35 PM, Dimitry Naldayev wrote:
> Hi all,
> When I try to install AutoCAD 2000 on Wine 0.9.9 (hmm... it is cvs checkout
> about 04 march 2006 21:00 GMT+0500 PERM. I do not remember precise time)
> I get error in console:
> err:module:map_image Section .rsrc too large
Hi all,
When I try to install AutoCAD 2000 on Wine 0.9.9 (hmm... it is cvs checkout
about 04 march 2006 21:00 GMT+0500 PERM. I do not remember precise time)
I get error in console:
err:module:map_image Section .rsrc too large (f000+e000/1c000)
and installation programm draw error box with message
Hi
> I'll look at this, the whole palette code is a bit messy. My suspicion is
> that
> IDirectDrawPaletteImpl_SetEntries / IWineD3DPaletteImpl_SetEntries doesn't
> update all surfaces that use a palette.
That's indeed the reason. Simple fix is to set the rendertarget usage also for
ddraw offs
On 3/5/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> > On 3/4/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> I installed AOM (trial) here and I think the issue is related to the FVF.
> The function initializeFVF is only partially implemented and in case of the
> new code with my pa
On 04/03/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> +glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
> +glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
> +glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
device.c: In function `IWineD3DDevic
> On 3/4/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> > Right now d3d8's SetVertexShader is disabled because d3d8 shaders don't
> work
> > using wined3d yet. Last week I experimented a bit with it and I managed
> to
> > get some simple vertex shader examples working (for instance
> > http
Saturday, March 4, 2006, 10:35:54 AM, Michael Jung wrote:
> ChangeLog:
> Unicode'ify shell32 internal ISFHelper interface and it's implementors.
> dlls/shell32/shellfolder.h |4 ++-
> dlls/shell32/shfldr_fs.c | 55
> +- dlls/shell32/shfldr_unixf
On Saturday 04 March 2006 12:34, Saulius Krasuckas wrote:
> And that is done by issuing "make crosstest", which currently fails on my
> box using most recent RPMs provided by Hans Leidekker.
I've created an updated set of RPMs that allow me to cross build all Wine
tests again. Find them here:
Hello!
> Is this patch included in Wine-0.9.9 ?
No, it isn't. AFAIK this patch modifies DirectDraw and Direct3D 7
Ciao,
Olaf
pgpFTqBFPQ4Ii.pgp
Description: PGP signature
Stephan Linz wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
is there or will be there any solution to execute .bat programs over PIF files
and avoid the error below?
fixme:winevdm:pif_cmd .bat programs in pif files are not supported.
The "fixme" message occurs when I try to ru
Stefan Dösinger <[EMAIL PROTECTED]> writes:
> Hi,
> I've brought my DirectDraw over WineD3D patch in a form where I want to show
> it to the public for review. I've uploaded it to
> http://stud4.tuwien.ac.at/~e0526822/, where it is described in detail(below
> the game list).
>
> If there are no
On 3/4/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> Right now d3d8's SetVertexShader is disabled because d3d8 shaders don't work
> using wined3d yet. Last week I experimented a bit with it and I managed to
> get some simple vertex shader examples working (for instance
> http://www.codesam
> It seems that during the porting of d3d8 to use wined3d some of there
> was some breakage. Age of Mythology was working fine, but now all
> vertex data is totally messed up (2D is menus and stuff is fine). It
> has been this way in CVS for the past few days, when I first noticed
> it. I though
В сообщении от 2 марта 2006 07:29 Dan Kegel написал(a):
> Vitaly wrote:
> >Build system in ALT Linux has strict requires to use rpath and last
> > changes in wine conflicts with it.
>
> Can you explain more about ALT Linux's build system and rpath?
During package build files installs to buildroot d
* On Fri, 3 Mar 2006, Detlef Riekenberg wrote:
>
> Winetest (ELF) compiled again recently
> ( http://www.astro.gla.ac.uk/users/paulm/WRT/wrt.php ),
This is done by issuing "make test", IIRC.
> but the crossbuilds are still missing.
And that is done by issuing "make crosstest", which currently f
It seems that during the porting of d3d8 to use wined3d some of there
was some breakage. Age of Mythology was working fine, but now all
vertex data is totally messed up (2D is menus and stuff is fine). It
has been this way in CVS for the past few days, when I first noticed
it. I thought it might
> Just to add to that, you should never delete existing copyright lines,
> unless you rewrite the entire file from scratch.
I copied all copyright lines from a file if I took code from it to a new file.
The only file "exception" is dlls/ddraw/direct3d.c in my new ddraw
implementation, as I've re-
Am Freitag, 3. März 2006 13:58 schrieb david.adam:
> Hello,
>
> A lot of ddraw games recquires specular lighting to work (Syberia I,
> Settlers IV, etc...). Unfortunately, specular lighting is not implemented
> in ddraw. Does the change ddraw/direct 7 WINED3D resolve this problem?
> Otherwise, does
Hi,
> from IWineD3DDeviceImpl_CreatePalette:
> +memset(&palVersion, 0, sizeof(LOGPALETTE));
> +object->hpal = CreatePalette(&palVersion);
> +memcpy(&object->palVersion, &palVersion, sizeof(LOGPALETTE));
> +/* FIXME Using the palVersion member from IWineD3DPaletteImpl for
> CreatePal
Hi Detlef,
I almost cleanup every thing according to the review.
If i couldnt get anything, i want to talk to u on irc personally or
thru mail personally.
As i put that patch in 15mins after seeing thru ur mail.
I really couldnt find a test app which tests that option.
So i wrote a sample program,
20 matches
Mail list logo