Am Freitag, 3. März 2006 13:58 schrieb david.adam:
> Hello,
>
> A lot of ddraw games recquires specular lighting to work (Syberia I,
> Settlers IV, etc...). Unfortunately, specular lighting is not implemented
> in ddraw. Does the change ddraw/direct 7 WINED3D resolve this problem?
> Otherwise, does somebody forsee to work on that?
> The implmentation of specular lighting would improve considerably the
> numbers of working games under wine....
I didn't spend a lot of attention to the lights, I just forward the SetLight / 
GetLight calls to WineD3D, which supports D3DLIGHT_POINT, 
D3DLIGHT_DIRECTIONAL and D3DLIGHT_SPOT. So ATM there's no specular light 
support, but I'm sure that this can be added.

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