Am Freitag, 3. März 2006 13:58 schrieb david.adam: > Hello, > > A lot of ddraw games recquires specular lighting to work (Syberia I, > Settlers IV, etc...). Unfortunately, specular lighting is not implemented > in ddraw. Does the change ddraw/direct 7 WINED3D resolve this problem? > Otherwise, does somebody forsee to work on that? > The implmentation of specular lighting would improve considerably the > numbers of working games under wine.... I didn't spend a lot of attention to the lights, I just forward the SetLight / GetLight calls to WineD3D, which supports D3DLIGHT_POINT, D3DLIGHT_DIRECTIONAL and D3DLIGHT_SPOT. So ATM there's no specular light support, but I'm sure that this can be added.
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