** Changed in: nux (Ubuntu)
Status: Invalid => Fix Released
** Changed in: nux (Ubuntu)
Importance: Undecided => Medium
** Changed in: nux (Ubuntu)
Assignee: (unassigned) => Loïc Molinari (loic.molinari)
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** Changed in: unity
Status: Triaged => Fix Released
** Changed in: unity (Ubuntu)
Status: Triaged => Fix Released
** Changed in: unity (Ubuntu Natty)
Status: Triaged => Fix Released
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** Changed in: unity
Milestone: 3.8.14 => 3.8.16
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Title:
unity aborts when you plug in an external monitor
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I have this issue for a config with laptop + external monitor (1366x768
+ 1280x1024). Asus i3 2.53 GHz using the integrated GMA HD video card.
My GL_MAX_TEXTURE_SIZE is 4096:
glxinfo -l | grep GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE = 4096
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It seems to be an issue between compiz and the driver, not the one fixed
in the branch we had.
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Title:
unity aborts when you plug in an external m
** Changed in: unity
Milestone: 3.6.8 => 3.8.14
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Title:
unity aborts when you plug in an external monitor
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** Changed in: unity (Ubuntu Natty)
Milestone: ubuntu-11.04-beta-1 => natty-updates
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Title:
unity aborts when you plug in an external monitor
** Changed in: unity (Ubuntu Natty)
Status: Fix Released => Triaged
** Changed in: unity
Status: Fix Released => Triaged
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Title:
un
@Alex -- can you at least explain why you have moved this bug fix
released again. As the original reporter I have reopened this bug as
still present even with the supposedly fixed packages. That tends to
indicated the bug is not in fact fixed?
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** Changed in: unity
Status: New => Fix Released
** Changed in: unity (Ubuntu Natty)
Status: New => Fix Released
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Title:
unity abor
** Changed in: unity
Status: Fix Released => New
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Title:
unity aborts when you plug in an external monitor
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Currently running wth Unity 2.8.4-0ubuntu1, the same or very similar
symptoms are still present. Plugging an external 1024x768 monitor into
my Atom netbook leaks to unity core dumping, on restart it spits out
errors about the size of screen being to large:
GLRenderbuffer::GLRenderbuffer() ERR
** Changed in: unity (Ubuntu Natty)
Status: Fix Released => New
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Title:
unity aborts when you plug in an external monitor
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This bug was fixed in the package unity - 3.6.8-0ubuntu1
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unity (3.6.8-0ubuntu1) natty; urgency=low
* New upstream release.
- crash at the second drag and drop from an unity place (LP: #736704)
- Compiz crashes with SIGSEGV in nux::GraphicsDisplay::GrabPointer when
** Changed in: nux
Status: Invalid => Fix Released
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
unity aborts
Panel no longer stretches the width of both monitors, it is only the
width of the primary monitor. Dash fullscreen does the same, so we're
safe from this bug now.
** Changed in: nux
Status: Triaged => Invalid
** Changed in: unity
Status: Triaged => Fix Committed
** Changed in: unit
** Changed in: unity
Milestone: 3.6.6 => 3.6.8
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Title:
unity aborts when you plug in an external monitor
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** Changed in: unity
Milestone: 3.6.4 => 3.6.6
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Title:
unity aborts when you plug in an external monitor
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** Tags added: dids-top-ten
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Title:
unity aborts when you plug in an external monitor
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** Changed in: unity
Milestone: 3.6.2 => 3.6.4
** Tags added: unity-priority
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Title:
unity aborts when you plug in an external monitor
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** Changed in: unity (Ubuntu Natty)
Milestone: natty-alpha-3 => ubuntu-11.04-beta-1
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Title:
unity aborts when you plug in an external monitor
** Changed in: unity
Milestone: 3.6 => 3.6.2
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Title:
unity aborts when you plug in an external monitor
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** Changed in: nux (Ubuntu Natty)
Status: New => Triaged
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Title:
unity aborts when you plug in an external monitor
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I will further note that this machine has socket insertion detection,
and the default location is non-mirrored and on the right of the main
screen. This means that as soon as you insert any monitor wider than
1024 pixels (the norm these days) either unity or compiz explodes. No
user action is req
As you suspected I do indeed have a 2048 pixel texture size:
$ glxinfo -l | grep GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE = 2048
I also will note it is possible to put the monitors above each other
which keeps both under x and y under the 2k limit without issues.
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** Changed in: unity (Ubuntu Natty)
Milestone: natty-alpha-2 => natty-alpha-3
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Title:
unity aborts when you plug in an external monitor
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** Changed in: nux
Assignee: Jay Taoko (jaytaoko) => Loïc Molinari (loic.molinari)
** Changed in: unity
Assignee: Jay Taoko (jaytaoko) => Loïc Molinari (loic.molinari)
** Changed in: unity (Ubuntu Natty)
Assignee: Jay Taoko (jaytaoko) => Loïc Molinari (loic.molinari)
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** Also affects: unity (Ubuntu Natty)
Importance: Medium
Assignee: Jay Taoko (jaytaoko)
Status: Triaged
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Title:
unity aborts when y
Quick note to say that cloning the display on the external monitor
doesn't trigger the issue, since i've been able to do a presentation on
Friday and was running Unity.
** Changed in: nux
Importance: Undecided => Medium
** Changed in: nux
Assignee: (unassigned) => Jay Taoko (jaytaoko)
**
It affects me too. And running "glxinfo -l | grep GL_MAX_TEXTURE_SIZE", I got:
GL_MAX_TEXTURE_SIZE = 2048
As you suspected.
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Title:
unity abor
It is more directly an issue of the library underlying unity. I've added
it to the affected projects.
** Also affects: nux
Importance: Undecided
Status: New
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https://bugs.launch
Just for the record, can you attach the output of "glxinfo -l | grep
GL_MAX_TEXTURE_SIZE" here? It's probably that the max. texture-size is
2048 on your intel GPU. For such cases we'll need a fallback code-path
to use an approach to used tiled-buffers.
** Changed in: unity
Status: New => Tr
Ups... sorry, never mind Andy, just saw that Natty is the version you
tried this on.
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Title:
unity aborts when you plug in an external monitor
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Andy, can you try this with Natty on the same machine and see if this
still happens?
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Title:
unity aborts when you plug in an external monitor
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** Changed in: unity
Importance: Undecided => Medium
** Changed in: unity
Milestone: None => 3.6
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Title:
unity aborts when you plug in an
GLRenderbuffer::GLRenderbuffer() ERROR: Size too big
width=2944height=1030
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Title:
unity aborts when you plug in an external monitor
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This seems to be triggered when the overall geometry of the combined
frambuffer is >2048 pixels wide, leading to a frambuffer too wide error
and unity to abort.
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** Also affects: unity
Importance: Undecided
Status: New
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Title:
unity aborts when you plug in an external monitor
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Title:
unity aborts when you plug in an external monitor
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