Just for the record, can you attach the output of "glxinfo -l | grep
GL_MAX_TEXTURE_SIZE" here? It's probably that the max. texture-size is
2048 on your intel GPU. For such cases we'll need a fallback code-path
to use an approach to used tiled-buffers.

** Changed in: unity
       Status: New => Triaged

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https://bugs.launchpad.net/bugs/700757

Title:
  unity aborts when you plug in an external monitor

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