As you suspected I do indeed have a 2048 pixel texture size:

  $ glxinfo -l | grep GL_MAX_TEXTURE_SIZE
      GL_MAX_TEXTURE_SIZE = 2048

I also will note it is possible to put the monitors above each other
which keeps both under x and y under the 2k limit without issues.

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https://bugs.launchpad.net/bugs/700757

Title:
  unity aborts when you plug in an external monitor

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