The xsession issue has been fixed in 526532 now. Leaving only the LXDM
issue open (namely, that lxdm currently provides no way to call the user
supplied .xsession).
--
user xsession is not supported due to typo "allow-user-session"
https://bugs.launchpad.net/bugs/530503
You received this bug noti
Also, I just found that this one is a partial duplicate of #526532. The
other bug however doesn't mention the problem with LXDM being unable to
start a "default" session (i.e. user defined .xsession). So please move
this bug to LXDM, and fix #526532 (as it's just a simple typo anyway, it
just needs
Can you enlighten me why?
This bug has nothing to do with the nvidia driver, I even described
where the bug was (either the default config file needs the "xsession"
changed to "session", or the shell script needs the "session" changed to
"xsession", so these two match). Also, nouveau was the activ
** Attachment added: "BootDmesg.txt"
http://launchpadlibrarian.net/39948098/BootDmesg.txt
** Attachment added: "Dependencies.txt"
http://launchpadlibrarian.net/39948099/Dependencies.txt
** Attachment added: "GdmLog.txt"
http://launchpadlibrarian.net/39948100/GdmLog.txt
** Attachment ad
Public bug reported:
Binary package hint: x11-common
The default configuration file /etc/X11/Xsession.options contains
"allow-user-xsession"; however, the script /etc/X11/Xsession.d/50x11
-common_determine-startup checks for "allow-user-session".
As a temporary workaround, I added both names to
** Changed in: xorg-server (Ubuntu)
Status: Incomplete => Confirmed
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mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
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Bugs, which is subscribed to Ubuntu.
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ubuntu-bugs mailing l
The "glx" driver of the DarkPlaces engine - which is what I am
describing above - does not use SDL in any way. DarkPlaces can be
compiled both with and without SDL usage. IIRC the version distributed
with Ubuntu is the SDL one, while I am preferring the non-SDL build.
The problem however ALSO appe
Setting back to "New" as I provided the info that was asked for.
** Changed in: xorg (Ubuntu)
Status: Incomplete => New
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notification because you are a member of Ubuntu
Bugs, whic
There are no xorg.0.log messages when the problem happens. Full log file
attached.
** Attachment added: "Xorg.0.log"
http://launchpadlibrarian.net/19987412/Xorg.0.log
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notification be
Actually, no, no customizations are done, the customizations were only
for getting rid of the bug. The file now is, when reproducing the bug,
an unmodified xorg.conf.
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notification becaus
Only xorg.conf customizations are those already mentioned above. The
xorg.conf otherwise is exactly like how it was after install and
enabling of the nvidia driver using "jockey".
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notifi
** Attachment added: "lspci -vvnn listing"
http://launchpadlibrarian.net/19987347/lspci-vvnn
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
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The bug is identical to what "Mad Merlin" gets in
http://forums.gentoo.org/viewtopic-t-648464.html, but that page contains
no further details on its source.
--
mouse/keyboard events getting delayed in games
https://bugs.launchpad.net/bugs/295912
You received this bug notification because you are
I added code to the DarkPlaces engine to control mouse acceleration even
in non-DGA mouse using XChangePointerControl. Affected users can compile
a current engine from svn, and run it with the option +vid_dgamouse 0.
But should Nexuiz really turn off DGA support just for Ubuntu? On Fedora
9, this
Yes, when turning off DGA (in the GLX build, by "set vid_dgamouse 0" on
the game's console, in the SDL build, by doing "export
SDL_VIDEO_X11_DGAMOUSE=0" on the terminal before starting Nexuiz), the
problem goes away.
This however is not an option for first person shooter games like
Nexuiz, as the
Public bug reported:
At least in the game Nexuiz, mouse and keyboard input sometimes gets
"queued up".
As in: I click around wildly in the menu (this seems to "invite" the bug
fast). After that, I can click options, and they won't activate until I
move the mouse a bit. Or, I move the mouse right,
In which sense is the plugin incompatible? When forcing it to install,
it works perfectly with my conchars.tga maker plugin. Also, note that
Scheme is too limited to be able to do the functionality of this plugin
- I actually first tried to do it in Scheme, but gave up when I found
that it provides
As I really need this package, I now "apt-get --build source"d it and
installed it using dpkg --force-conflicts -i. It worked just fine. So
maybe it just needs to be rebuilt and assigned a new version number?
Maybe it even works as is, I haven't tried using the binary package with
GIMP 2.4.
--
li
Public bug reported:
Binary package hint: libgimp-perl
[EMAIL PROTECTED]:~# aptitude install libgimp-perl
Reading package lists... Done
Building dependency tree
Reading state information... Done
Reading extended state information
Initializing package states... Done
Writing extended
Correct, in gutsy, it does not use mcpp [EMAIL PROTECTED] any more. As said, I
noticed the problem during the update from feisty to gutsy after the kdm
restart because of a new PAM. Later, the dist-upgrade apparently
replaced xrdb or changed its settings to not use [EMAIL PROTECTED] any more.
In F
Public bug reported:
Binary package hint: mcpp
Note: this is not a duplicate of #33728, it is a new bug.
mcpp, when used with the [EMAIL PROTECTED] option like xrdb does, cuts off the
last
character of every but the last word in each line.
This breaks files like .Xresources:
rxvt*font: -misc-
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