The "glx" driver of the DarkPlaces engine - which is what I am describing above - does not use SDL in any way. DarkPlaces can be compiled both with and without SDL usage. IIRC the version distributed with Ubuntu is the SDL one, while I am preferring the non-SDL build.
The problem however ALSO appears with SDL games (e.g. Quake 3, Unreal Tournament), and for SDL games a workaround of exporting "SDL_VIDEO_X11_DGAMOUSE=0" and "SDL_VIDEO_X11_MOUSEACCEL=1/1/0" works. For non-SDL games that use DGA, such a workaround does not always exist. -- mouse/keyboard events getting delayed in games https://bugs.launchpad.net/bugs/295912 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs