First of all let me thank Timo, Lie Ryan, and Ramit, for their
constructive answers to my pygame/livewires blinking text question.
I wasn't able to use any of their suggestions, but I finally figured
out a method to get blinking text in a simple pygame program.
What I realized was that since it l
>This is a common problem when people start GUI/graphics programming;
>once you enter the GUI mainloop, you're no longer in control of the
>program flow. Instead the mainloop will process events and callbacks;
>therefore if you want a blinking text, you had to arrange such that your
>blinker fu
On 12/13/2011 01:01 AM, Cranky Frankie wrote:
I tried putting the ty_message block in a WHILE TRUE loop, and that
didn't work. Then I tried the same with the
games.screen.add(ty_message) line and that didn't work either. I think
what might work is if I can find a way to delete the ty_message and
Cranky Frankie wrote:
[...]
Is there any way to get blinking text with pygame? This is not a deal
breaker, but I thought the blinking text would be neat.
To punish your users for completing the game?
Ha ha only serious.
--
Steven
___
Tutor mail
Op 12-12-11 15:01, Cranky Frankie schreef:
My Python presentation is just about complete. As a nice ending I want
to do a pygame program that displays the group's .jpg, with the words
"Thank You!" blinking, say on for a second and off for a second.
Unfortunatley, I can't get the works to blink, b
My Python presentation is just about complete. As a nice ending I want
to do a pygame program that displays the group's .jpg, with the words
"Thank You!" blinking, say on for a second and off for a second.
Unfortunatley, I can't get the works to blink, but I can get them to
appear for a short time: