>This is a common problem when people start GUI/graphics programming; >once you enter the GUI mainloop, you're no longer in control of the >program flow. Instead the mainloop will process events and callbacks; >therefore if you want a blinking text, you had to arrange such that your >blinker function will be called every second.
Since you are using livewires, you can subclass games.Timer and then create an instance of that subclass at the end and then have the tick function check for some Boolean value and either hide or show the text. I am not familiar with livewires or pygame, so I hope that helps. Ramit Ramit Prasad | JPMorgan Chase Investment Bank | Currencies Technology 712 Main Street | Houston, TX 77002 work phone: 713 - 216 - 5423 -- This email is confidential and subject to important disclaimers and conditions including on offers for the purchase or sale of securities, accuracy and completeness of information, viruses, confidentiality, legal privilege, and legal entity disclaimers, available at http://www.jpmorgan.com/pages/disclosures/email. _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor