>This is a common problem when people start GUI/graphics programming;
>once you enter the GUI mainloop, you're no longer in control of the
>program flow. Instead the mainloop will process events and callbacks;
>therefore if you want a blinking text, you had to arrange such that your
>blinker fu
On 12/13/2011 01:01 AM, Cranky Frankie wrote:
I tried putting the ty_message block in a WHILE TRUE loop, and that
didn't work. Then I tried the same with the
games.screen.add(ty_message) line and that didn't work either. I think
what might work is if I can find a way to delete the ty_message and
On 12/13/2011 06:46 AM, rail shafigulin wrote:
i found something interesting during the timedate difference calculation
import datetime
import time
def main():
mydatetime = datetime.datetime.now()
time.sleep(1)
mydatetime2 = datetime.datetime.now()
diff = mydatetime - mydatetime2
Cranky Frankie wrote:
[...]
Is there any way to get blinking text with pygame? This is not a deal
breaker, but I thought the blinking text would be neat.
To punish your users for completing the game?
Ha ha only serious.
--
Steven
___
Tutor mail
Hi Alan,
I'm sorry. I'm coming pretty much from Cobol and freaking out about OO, so my
questions may not be coming from a familiar place. I think I was referring
partly to the idea that, for example, len and open are built in functions,
whereas append is part of a list. I just am now to the plac
James H wrote:
Is that the same problem with using the len function on sequences
> and open on files, or is it different?
I don't think so. I'm not sure which problem you are referring to with
these?
Neither return None...
But a python list is mutable. I'm hardly an expert, but the idea is
i found something interesting during the timedate difference calculation
import datetime
import time
def main():
mydatetime = datetime.datetime.now()
time.sleep(1)
mydatetime2 = datetime.datetime.now()
diff = mydatetime - mydatetime2
print(diff)
if __name__ == '__main__':
main()
if
Op 12-12-11 15:01, Cranky Frankie schreef:
My Python presentation is just about complete. As a nice ending I want
to do a pygame program that displays the group's .jpg, with the words
"Thank You!" blinking, say on for a second and off for a second.
Unfortunatley, I can't get the works to blink, b
>No one has mentioned it so far, but the interactive interpreter is what you
>should use for debugging short code snippets. I always program with two
>windows open - one with my editor and one with the interpreter. This lets me
>try out short bits of code without running my whole program.
+1
R
My Python presentation is just about complete. As a nice ending I want
to do a pygame program that displays the group's .jpg, with the words
"Thank You!" blinking, say on for a second and off for a second.
Unfortunatley, I can't get the works to blink, but I can get them to
appear for a short time:
Hi,
I want to build python-2.7.2 and omit some modules that I don't need in order
to create a smaller Python interpreter.
Am I able to do this?
Any recommendations?
Thank you ___
Tutor maillist - Tutor@python.o
Sent from my iPad
On Dec 12, 2011, at 7:08 AM, "Homme, James" wrote:
> Hi,
> Alan said:
> Because app() returns the result of append().
> But append() returns None, since it modifies the list in place.
>
> This is one of the few features of Python I dislike. It would not have been
> difficul
Hi,
Alan said:
Because app() returns the result of append().
But append() returns None, since it modifies the list in place.
This is one of the few features of Python I dislike. It would not have been
difficult to make these modifier methods return the thing modified.
This style would then allow
On 12 December 2011 11:59, Bulent Arikan wrote:
> Thank you Dax! That was it! Now I can run the script.
>
> Cheers,
> Bulent
You don't have to submit the entire digest when you're replying; trim
it down to what you're actually replying to. Also, please avoid
posting your reply on top -- it makes
could not
> find a specific command. It also seemed strange to me that there was not a
> shortcut in Mac OS to run scripts unlike Windows.
>
> Thank you for your time and help,
>
> --
> B?LENT
> -- next part --
> An HTML attachment was scrubbed...
&
On Mon, Dec 12, 2011 at 3:56 AM, shawn taylor wrote:
> firstname = raw_input ("Enter your first name ")
> lastname = raw_input ("Enter your last name ")
> idnumber = raw_input ("Enter your id number ")
> birthday = raw_input ("Enter your birthday mm/dd/ ")
> username1 = firstname[0] + lastname
> Object Oriented Analysis and Design with Applications
> by Grady Booch (1st edition)
> Classic text on OO Design with code and case studies realized in 5
different OOP languages (Smalltalk, Object Pascal, C++, Lisp, ADA)
> Explains why OOP is important and how to ise it effectively. Also
introsdu
On 12/12/11 07:57, David Smith wrote:
In a terminal window
print ("\a")
triggers a visual and audible bell as set in Terminal window preferences.
However
print ("\a")
and pressing Enter in a Python Shell window
results in neither a visible nor an audible system bell.
I assume the second
18 matches
Mail list logo