Hello everybody,
Overall I'm very happy with Scid. Thanks to all the people involved in
this project.
But there is a small problem I can't solve.
I am not able to play a tactical game in Scid.
I made a new installation of Scid, Version 5.0.2., Windows 10
I open the menu "Play" → "Tactical g
Changing the label would definitely be an improvement, because at
least then it's understood what it does.
After a few emails with Alexander, I've decided to take the plunge and
see if I can get it to analyze the human input (with a goal of getting
it to analyze both in the final fix) myself. Be w
> So only Phalanx' moves are analysed?
> Forgive me here, but couldn't
> that be almost considered a bug? I'm much more interested
> in how good my moves are than the computers... Couldn't we
> have it ignore Phalanx' moves and only analyse the players? Or
> if we really want both moves analysed,
So only Phalanx' moves are analysed? Forgive me here, but couldn't
that be almost considered a bug? I'm much more interested in how good
my moves are than the computers... Couldn't we have it ignore Phalanx'
moves and only analyse the players? Or if we really want both moves
analysed, have separate
Ooops..
# Human blunders are not checked, only Phalanx'one
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> Could anyone kindly tell me what the two bars in the
> tactical game
> view: blunder (the white one) and score (the blue/grey one)
> actually
> do? Am I right in thinking that blunder tells me if *I've*
> blundered,
> and the score gives me the score of the computer's move?
> There is no
> inform
Hi all,
Could anyone kindly tell me what the two bars in the tactical game
view: blunder (the white one) and score (the blue/grey one) actually
do? Am I right in thinking that blunder tells me if *I've* blundered,
and the score gives me the score of the computer's move? There is no
information in