Changing the label would definitely be an improvement, because at least then it's understood what it does.
After a few emails with Alexander, I've decided to take the plunge and see if I can get it to analyze the human input (with a goal of getting it to analyze both in the final fix) myself. Be warned, as I told Alexander, I know zero tcl and it could take me a long time. But it's going to be great fun doing it :) Dale On Sat, Jul 17, 2010 at 12:19 AM, Steven <stevena...@yahoo.com> wrote: >> So only Phalanx' moves are analysed? >> Forgive me here, but couldn't >> that be almost considered a bug? I'm much more interested >> in how good my moves are than the computers... Couldn't we >> have it ignore Phalanx' moves and only analyse the players? Or >> if we really want both moves analysed, have separate >> indicators for white's last move and black's last move? > > Hmm... It's not too bad. It's pretty obvious to me when i make > a blunder. (I get beat). > > I'd change this label so it's more obvious about what is happening > > --- tcl/lang/english.tcl.orig > +++ tcl/lang/english.tcl > @@ -1356,7 +1356,7 @@ > } > > #Coach > -translate E showblunderexists {show blunder exists} > +translate E showblunderexists {show phalanx blunder} > translate E showblundervalue {show blunder value} > translate E showscore {show score} > translate E coachgame {coach game} > > > > > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users