Changing the label would definitely be an improvement, because at
least then it's understood what it does.

After a few emails with Alexander, I've decided to take the plunge and
see if I can get it to analyze the human input (with a goal of getting
it to analyze both in the final fix) myself. Be warned, as I told
Alexander, I know zero tcl and it could take me a long time.

But it's going to be great fun doing it :)

Dale

On Sat, Jul 17, 2010 at 12:19 AM, Steven <stevena...@yahoo.com> wrote:
>> So only Phalanx' moves are analysed?
>> Forgive me here, but couldn't
>> that be almost considered a bug? I'm much more interested
>> in how good my moves are than the computers... Couldn't we
>> have it ignore Phalanx' moves and only analyse the players? Or
>> if we really want both moves analysed, have separate
>> indicators for white's last move and black's last move?
>
> Hmm... It's not too bad. It's pretty obvious to me when i make
> a  blunder. (I get beat).
>
> I'd change this label so it's more obvious about what is happening
>
> --- tcl/lang/english.tcl.orig
> +++ tcl/lang/english.tcl
> @@ -1356,7 +1356,7 @@
>  }
>
>  #Coach
> -translate E showblunderexists {show blunder exists}
> +translate E showblunderexists {show phalanx blunder}
>  translate E showblundervalue {show blunder value}
>  translate E showscore {show score}
>  translate E coachgame {coach game}
>
>
>
>
>
>

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