On 01/31/2011 11:30 PM, Joost 't Hart wrote:
On 01/31/2011 11:10 PM, Gerd Lorscheid wrote:
Hi!
Ah, now (after testing myself) I remember it. Sorry for the wrong-footing:
The spurious blanks arise if you have a variation in the game.
Suppose following context.
10. h3 e6 {comment} ( 10... 0-0
On 01/31/2011 11:10 PM, Gerd Lorscheid wrote:
Hi!
Ah, now (after testing myself) I remember it. Sorry for the wrong-footing:
The spurious blanks arise if you have a variation in the game.
Suppose following context.
10. h3 e6 {comment} ( 10... 0-0-0 )
With your patch, a blank line is inserted
Hello,
with column style it would look like:
1. e4 e5
2. Nf3 Nc6
"This is the first comment"
3. Bb5 a6
4. Ba4
"This is the second comment"
4 ... Nf6
which looks normal to me. The code is used only for PgnStyle and
PGN_STYLE_INDENT_COMMENTS, so La
On 01/31/2011 10:31 PM, Gerd Lorscheid wrote:
Hi,
Hello,
the if condition in the following piece of code in game.cpp
// Modification to remove extra lines
if (CurrentPos->GetToMove() == WHITE)
tb->PrintString (
Hello,
the if condition in the following piece of code in game.cpp
// Modification to remove extra lines
if (CurrentPos->GetToMove() == WHITE)
tb->PrintString ("");
has the following really unique format
On 01/27/2011 06:48 PM, Joost 't Hart wrote:
A revisting
quote from
http://sourceforge.net/blog/sourceforge-attack-full-report
"...
CVS
CVS service is one of SourceForge.net's oldest services and, due to
limitations in CVS itself, cannot readily live on our scalable network
storage s
On Mon, Jan 31, 2011 at 3:57 AM, Esteban Cervetto
wrote:
Hi,
> Yep, I don t know that!
> Closed
No :-)
The root cause of the problem you reported is quite a bit more serious
than the problem itself: the parser in the tcl/backend API goes wrong.
And has always gone wrong.
I still need to identif