> We all should ignore your remark above: Memory is not consumed because
> of fragmentation.
>
Ignore my remark if you want to (I love the kind of wording "We all should
ignore your remark above"), but I confirm that the memory used (reported as
virtual memory used by a process) increases due to m
Pascal Georges wrote:
> A few MB of RAM consumption is normal, and it stops increasing after a
> while. This is mainly due to RAM fragmentation and is normal.
>
> Pascal
Thanks, for the repairing. So far, it looks promising.
We all should ignore your remark above: Memory is not consumed because
On 12/3/2009 11:41 AM, Alexander Wagner wrote:
> Robert Ryan wrote:
>> I can't seem to get this to work. I click on the link for Wikipedia, for
>> instance, and nothing happens. The same for the other links. Probably
>> something I have set up wrong.
> Do the FIDE/ICCF/VIAF/DNB-Links work for you
On Thu, December 3, 2009 22:51, Benoit St-Pierre wrote:
> What kind of tracker would be useful for the actual project?
Any that is used by both users and developers ;-)
Seriously, why not try the one available on SourceForge?
--
Michal Rudolf
---
What kind of tracker would be useful for the actual project?
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Attend in-depth sessions from your d
> Hi Michal,
>
> I understand your text. That's for sure. But please note that I am
> trying to pinpoint some specific issues. I am sure - and I feel we all
> are - that large parts of Scid's current code base are shaky (no insult
> whatsoever intended!!) and only big-bang-black-box-functionally te
2009/12/3 Michal Rudolf
> 2009-12-03 12:20:25, Thomas Yaglowski:
> > I'm glad this is being addressed. I just downloaded Scid last week
> > (Mac executable) and have had one crash after another. For me, I would
> > usually get crashes when generating Opening Reports. I would be using,
> > perhaps
>
> My recommendation is to reconsider (adding) this undo stuff.
>
>
It is far better now in CVS. For info rollback points are set by calling
{sc_game undoPoint} in Tcl or sc_game_save_for_undo() in C++.
Pascal
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Robert Ryan wrote:
Hi!
> On 12/2/2009 2:18 PM, Alexander Wagner wrote:
>> Currently, Scid should know 206 famous players such, that linking to
>> Wikipedia will work, NLS included. Recently, I added mainly historic
>> players (Spielmann, Zuckertort, v. Bardeleben, Rubinstein, Lasker, Keres
>>
> It is the recently added undo functionality which leaks all the memory
> in this case.
>
> Numerous occurrences of sc_game_save_for_undo() are there, creating new
> Game objects all the time. A corresponding reset does not occur...
>
>
It is fixed in CVS.
> Why are "undo" operations required in
A few MB of RAM consumption is normal, and it stops increasing after a
while. This is mainly due to RAM fragmentation and is normal.
Pascal
2009/12/3 Joost 't Hart
> Joost 't Hart wrote:
> > Hi!
> >
> > I have been looking more specifically at what the (UCI) engine does to
> > memory consumptio
Please retest with current CVS and let me know if you still encounter huge
increase in memory use.
Pascal
2009/12/3 Michal Rudolf
> 2009-12-02 22:08:24, Joost 't Hart:
>
> > Another attempt from my side to do something about Scid's crazy appetite
> > for memory. After playing a few hours with a
On 12/2/2009 2:18 PM, Alexander Wagner wrote:
> Currently, Scid should know 206 famous players such, that linking to
> Wikipedia will work, NLS included. Recently, I added mainly historic
> players (Spielmann, Zuckertort, v. Bardeleben, Rubinstein, Lasker, Keres
> to name a few).
I can't seem t
Joost 't Hart wrote:
> Joost 't Hart wrote:
>
>> Hi!
>>
>> I have been looking more specifically at what the (UCI) engine does to
>> memory consumption.
>>
>> I start Scid. It does some preloading of stuff, I hit OK at the startup
>> window and let the clipbase and new empty game come up.
>>
>
Michal Rudolf wrote:
> 2009-12-03 12:20:25, Thomas Yaglowski:
>
>> I'm glad this is being addressed. I just downloaded Scid last week
>> (Mac executable) and have had one crash after another. For me, I would
>> usually get crashes when generating Opening Reports. I would be using,
>> perhaps, a
Joost 't Hart wrote:
> Hi!
>
> I have been looking more specifically at what the (UCI) engine does to
> memory consumption.
>
> I start Scid. It does some preloading of stuff, I hit OK at the startup
> window and let the clipbase and new empty game come up.
>
> At the end of the scid_InitTclTk()
2009-12-03 12:20:25, Thomas Yaglowski:
> I'm glad this is being addressed. I just downloaded Scid last week
> (Mac executable) and have had one crash after another. For me, I would
> usually get crashes when generating Opening Reports. I would be using,
> perhaps, a 230,000 game database, open a Tr
> 2009-12-02 22:08:24, Joost 't Hart:
>
>> Another attempt from my side to do something about Scid's crazy
>> appetite
>> for memory. After playing a few hours with a tree and a UCI engine
>> running, the OS kicks Scid out; it uses more than 3 GB of RAM by
>> that time.
> I can confirm these pr
Hi!
I have been looking more specifically at what the (UCI) engine does to
memory consumption.
I start Scid. It does some preloading of stuff, I hit OK at the startup
window and let the clipbase and new empty game come up.
At the end of the scid_InitTclTk() in tkscid.ccp, Scid has eaten
23706
Yes, it was a .dmg file.
-[ Received Mail Content ]--
Subject : Re: [Scid-users] Missing directory
Date : Wed, 2 Dec 2009 18:05:23 -0600
From : Israel Chauca Fuentes
To : "Girolamo Castaldo"
Cc : "Pascal Georges" , "Scid Users List"
On Dec 2, 2009, at 4:16 PM, G
2009-12-02 22:08:24, Joost 't Hart:
> Another attempt from my side to do something about Scid's crazy appetite
> for memory. After playing a few hours with a tree and a UCI engine
> running, the OS kicks Scid out; it uses more than 3 GB of RAM by that time.
I can confirm these problems.
Today I r
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