> It is the recently added undo functionality which leaks all the memory
> in this case.
>
> Numerous occurrences of sc_game_save_for_undo() are there, creating new
> Game objects all the time. A corresponding reset does not occur...
>
>
It is fixed in CVS.


> Why are "undo" operations required in the first place for all these
> engine thoughts?
>
>
indeed, engine thoughts are also undoable, which does not make sense ...

Pascal
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