On Thu, Mar 27, 2025 at 04:36:02AM -0600, Anthony J. Bentley wrote:
> Ryan Freeman writes:
> > Attached is a new port of SDL Sopwith.
> >
> > From the website: https://fragglet.github.io/sdl-sopwith/
> >
> > SDL Sopwith is a port of the classic biplane shoot
Attached is a new port of SDL Sopwith.
>From the website: https://fragglet.github.io/sdl-sopwith/
SDL Sopwith is a port of the classic biplane shoot 'em-up "Sopwith" to run
on modern computers and operating systems. It is named "SDL Sopwith" as it
uses the LibSDL cross-platform library.
Simon (a
ORIES = games x11
-HOMEPAGE = https://crispy-doom.org/
+HOMEPAGE = https://fabiangreffrath.github.io/crispy-homepage/
MAINTAINER = Ryan Freeman
# GPLv2+
@@ -28,8 +25,8 @@ RUN_DEPENDS = devel/desktop-file-utils
x11/gtk+4,
Makefile 17 Oct 2024 09:15:05 -
> @@ -1,22 +1,34 @@
> COMMENT =keeps a list of uptime records
> -DISTNAME = uptimed-0.3.17
> +
> +GH_ACCOUNT = rpodgorny
> +GH_PROJECT = uptimed
> +GH_TAGNAME = v0.4.6
> +
> CATEGORIES = sysutils
> -REVISION = 4
>
&
On Sun, Sep 08, 2024 at 02:01:02PM -0700, Ryan Freeman wrote:
> On Mon, Sep 02, 2024 at 10:57:31AM -0700, Ryan Freeman wrote:
> > On Sat, Aug 17, 2024 at 11:54:14PM -0700, Ryan Freeman wrote:
> > > On Sat, Aug 17, 2024 at 07:58:16PM -0700, Ryan Freeman wrote:
> > > >
Back in January there was a thread[1] to fix uncontrolled growth of
dhcpd.leases in /var/db.
[1] https://marc.info/?l=openbsd-ports&m=170485567714523&w=2
The proposed fix to use /var/db/isc-dhcp as a base for the leases
db was used. It looks like the port Makefile patched to use
/var/db/isc-dhcp
On Mon, Sep 02, 2024 at 10:57:31AM -0700, Ryan Freeman wrote:
> On Sat, Aug 17, 2024 at 11:54:14PM -0700, Ryan Freeman wrote:
> > On Sat, Aug 17, 2024 at 07:58:16PM -0700, Ryan Freeman wrote:
> > > Hello,
> > >
> > > Update to chocolate-doom-3.1.0. It
On Sat, Aug 17, 2024 at 11:54:14PM -0700, Ryan Freeman wrote:
> On Sat, Aug 17, 2024 at 07:58:16PM -0700, Ryan Freeman wrote:
> > Hello,
> >
> > Update to chocolate-doom-3.1.0. It has been a long time since 3.0.1, so
> > this mostly rolls forward tons of
On Sat, Aug 17, 2024 at 07:58:16PM -0700, Ryan Freeman wrote:
> Hello,
>
> Update to chocolate-doom-3.1.0. It has been a long time since 3.0.1, so
> this mostly rolls forward tons of little fixes over the years.
> Fluidsynth is used now. No more release tarball on HOMEPAGE, so g
= chocolate-doom-3.1.0
CATEGORIES = games x11
-REVISION = 2
HOMEPAGE = https://www.chocolate-doom.org/
@@ -11,21 +10,22 @@ MAINTAINER =Ryan Freeman https://www.chocolate-doom.org/downloads/${V}/
-
MODULES = lang/python
MODPY_RUNDEP = No
MODPY_ADJ_FILES
On Fri, Jun 21, 2024 at 07:26:27AM -0400, Thomas Frohwein wrote:
> urbanterror is another package that doesn't run without NOBTCFI.
> Reported on reddit by Antoine-Darquier[1]. ok to add it with the diff
> below?
>
Hey,
I never noticed this myself, but my laptop only has IntelHD video.
Please go
On Sat, Sep 09, 2023 at 06:12:36AM -0300, Lucas de Sena wrote:
> PrBoom+ development had long moved from SourceForge to Github[1][2],
> so the ports include an old version of the source engine.
>
> The development, however has been discontinued in June this year; a
> last maintainer version (v2.6.
On Thu, Aug 17, 2023 at 08:08:12PM -0400, Thomas Frohwein wrote:
> On Thu, Aug 17, 2023 at 02:08:09PM -0700, Ryan Freeman wrote:
> > On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> > > On Thu, Aug 17, 2023 at 11:18:29AM -0700,
On Thu, Aug 17, 2023 at 03:24:38PM -0400, Thomas Frohwein wrote:
> On Thu, Aug 17, 2023 at 11:18:29AM -0700, Ryan Freeman wrote:
>
> [...]
>
> > Bubbling this one back up, I'd love to see it go in. I've went ahead and
> > taken MAINTAINER anyway, adjusted HOMEP
On Thu, May 04, 2023 at 11:37:02PM -0700, Ryan Freeman wrote:
> On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote:
> > On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote:
> > > Hi,
> > >
> > > Attached is a new port for crispy
On Tue, Jun 27, 2023 at 02:49:45PM -0700, Nam Nguyen wrote:
> Marc Espie writes:
>
> > I know you're not maintainer, but most of the relevant commits point back
> > to you:
> >
> > retroarch uses some ass-backwards build system making it prefer system
> > includes to its own includes, with ludicr
On Wed, May 03, 2023 at 07:24:11PM -0400, Thomas Frohwein wrote:
> On Mon, Sep 19, 2022 at 02:53:41PM -0700, Ryan Freeman wrote:
> > Hi,
> >
> > Attached is a new port for crispy-doom.
> > last thread here: https://marc.info/?l=openbsd-ports&m=1639170535089
1.31
+++ Makefile21 Nov 2022 17:56:22 -
@@ -9,8 +9,6 @@ REVISION = 0
HOMEPAGE = https://www.eduke32.com/
-MAINTAINER = Ryan Freeman
-
# GPLv2, BUILD license and shareware data
PERMIT_PACKAGE ="BUILD engine license is not compatible with GPLv2."
PERMIT_DIST
On Tue, Oct 04, 2022 at 10:36:17AM +0200, Omar Polo wrote:
> % pkg_info rset
> Information for inst:rset-2.4
>
> Comment:
> configure systems using any scripting language
>
> Description:
> rset(1) operates by staging files on a remote system, then executing
> instructions embedded in the pln(5)
Hi,
Attached is a new port for crispy-doom.
last thread here: https://marc.info/?l=openbsd-ports&m=163917053508968&w=2
Hexen has the crispy treatment since the last preliminary port was posted.
> Crispy Doom is a friendly fork of Chocolate Doom that provides a higher
> display resolution, removes
On Thu, May 26, 2022 at 07:24:50PM -0700, Ryan Freeman wrote:
> On Fri, May 13, 2022 at 08:16:44PM -0700, Ryan Freeman wrote:
> > Hi ports@,
> >
> > Here is an update to nestopia 1.51.1. I sent an earlier version of this to
> > bentley@, ready to get wider testing
On Thu, May 26, 2022 at 07:31:04PM -0700, Ryan Freeman wrote:
> On Fri, May 13, 2022 at 08:21:49PM -0700, Ryan Freeman wrote:
> > Hi ports@,
> >
> > Attached is a new port for libretro-nestopia. This is essentially
> > bentley@'s nestopia port with the -main bits
On Fri, May 13, 2022 at 08:21:49PM -0700, Ryan Freeman wrote:
> Hi ports@,
>
> Attached is a new port for libretro-nestopia. This is essentially
> bentley@'s nestopia port with the -main bits removed. It is based
> on an upstream libretro GH_COMMITID, they don&
On Fri, May 13, 2022 at 08:16:44PM -0700, Ryan Freeman wrote:
> Hi ports@,
>
> Here is an update to nestopia 1.51.1. I sent an earlier version of this to
> bentley@, ready to get wider testing now.
>
> Upstream has eliminated the libretro bits in lieu of letting libretro
&
Hi ports@,
Attached is a new port for libretro-nestopia. This is essentially
bentley@'s nestopia port with the -main bits removed. It is based
on an upstream libretro GH_COMMITID, they don't really do releases
unfortunately. I set the version to 1.51.1 as they just recently
synced with nestopia
Hi ports@,
Here is an update to nestopia 1.51.1. I sent an earlier version of this to
bentley@, ready to get wider testing now.
Upstream has eliminated the libretro bits in lieu of letting libretro
themselves be the upstream. bentley@ gave his blessing for the creation
of a separate libretro-ne
On Wed, Aug 18, 2021 at 11:13:22AM +0100, Edd Barrett wrote:
> On Mon, Aug 16, 2021 at 03:06:09PM +0100, Edd Barrett wrote:
> > On Fri, Aug 06, 2021 at 10:52:51AM +0100, Edd Barrett wrote:
> > > Comments? OK?
> >
> > Any comments before I commit this?
>
> 0.9.4 was just released. Here's a diff fo
On Sun, Feb 14, 2021 at 04:08:34PM -0800, Ryan Freeman wrote:
> On Sun, Feb 14, 2021 at 05:23:17PM +0100, Christian Weisgerber wrote:
> > Klemens Nanni:
> >
> > > OK kn to remove this, although I certainly do not object to fixing it
> > > if someone wants t
On Sun, Feb 14, 2021 at 05:23:17PM +0100, Christian Weisgerber wrote:
> Klemens Nanni:
>
> > OK kn to remove this, although I certainly do not object to fixing it
> > if someone wants to do the legwork -- it just seems unreasonable to me
> > (if done by people who only fix it "to fix the tree").
>
Hey, I didn't notice you had already done this. Tested your patch, looks
like same results I had, so tests good still here on amd64.
Thanks!
On Sat, Feb 13, 2021 at 10:24:08PM +, Stuart Henderson wrote:
> On 2021/02/13 23:15, Klemens Nanni wrote:
> > On Sat, Feb 13, 2021 at 10:25:55PM +0100, Christian Weisgerber wrote:
> > > Ryan Freeman:
> > >
> > > > > anything I've forgotten for
>From FreeBSD, a bit hard to follow as their commit (re)touched the
original patches
https://svnweb.freebsd.org/ports?view=revision&revision=548113
Once this builds, the game doesn't seem very playable. Seems like
it might be running /way/ too fast on modern systems. Tried stock
fvwm with no
On Fri, Feb 12, 2021 at 03:30:52PM -0800, Ryan Freeman wrote:
> Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror
> to fetch the distfile. I followed suit.
>
> Never used this WM before, it doesn't even have a root menu, but this
> builds and s
Took a stab here, FreeBSD has moved to 2.0.20 and uses Debian's mirror
to fetch the distfile. I followed suit.
Never used this WM before, it doesn't even have a root menu, but this
builds and seems to run as advertised. Xterms move around and it has
default sloppy focus.
All patches courtesy of
On Fri, Feb 12, 2021 at 10:33:30AM -0800, Ryan Freeman wrote:
> On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> > Hold off on this, it seems the CMake-based build process does in fact
> > still build crispy-hexen and crispy-strife games. I mistakenly assumed
&g
On Fri, Feb 12, 2021 at 09:39:26AM -0800, Ryan Freeman wrote:
> Hold off on this, it seems the CMake-based build process does in fact
> still build crispy-hexen and crispy-strife games. I mistakenly assumed
> the autotools build system was still sufficient here.
>
> I will re
Hold off on this, it seems the CMake-based build process does in fact
still build crispy-hexen and crispy-strife games. I mistakenly assumed
the autotools build system was still sufficient here.
I will restart this with CMake instead, apologies for the noise.
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote:
> On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote:
> > First time trying to remove something, here is a patch to move
> > games/prboom to the attic. games/prboom-plus does everything it
> > di
On Thu, Feb 11, 2021 at 02:53:04PM -0800, Ryan Freeman wrote:
> On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote:
> > First time trying to remove something, here is a patch to move
> > games/prboom to the attic. games/prboom-plus does everything it
> > di
On Wed, Feb 10, 2021 at 05:46:28PM -0800, Ryan Freeman wrote:
> First time trying to remove something, here is a patch to move
> games/prboom to the attic. games/prboom-plus does everything it
> did and more with fixes. netgames can be played with:
> - games/chocolate-doom
>
On Thu, Feb 11, 2021 at 08:35:29AM +0100, Landry Breuil wrote:
> On Wed, Feb 10, 2021 at 05:39:42PM -0800, Ryan Freeman wrote:
> > Hey,
> >
> > Attached is a patch for prboom-plus, which takes it to a new repo that is
> > receiving 'cleanups', but some o
On Thu, Feb 11, 2021 at 07:34:24PM +1100, Jonathan Gray wrote:
> On Wed, Feb 10, 2021 at 11:12:17PM -0800, Ryan Freeman wrote:
> > Here is a shot at a port for crispy-doom, I adapted off the
> > chocolate-doom port. builds and runs fine here on amd64.
> >
> > prov
On Sun, Jan 31, 2021 at 12:27:31PM +0100, Han Boetes wrote:
> And the comment should start with an upcase and not end in a dot.
Tested good here on amd64 with my slsk account. Runs quite snappy,
thanks for the port!
-ryan
Here is a shot at a port for crispy-doom, I adapted off the
chocolate-doom port. builds and runs fine here on amd64.
provides a 'medium-ground' Doom experience:
- can double the resolution for a 640x400 'crisp' experience
- has support for non-4:3 screens, even in low resolution mode
- new fullsc
First time trying to remove something, here is a patch to move
games/prboom to the attic. games/prboom-plus does everything it
did and more with fixes. netgames can be played with:
- games/chocolate-doom
- games/odamex
- games/gzdoom
anything I've forgotten for removal?
OK?
-ryan
? prboom.diff
Hey,
Attached is a patch for prboom-plus, which takes it to a new repo that is
receiving 'cleanups', but some other assorted improvements.
https://github.com/coelckers/prboom-plus/
One thing I'm unsure of is the version scheme chosen, they use 'um' as a
suffix. The port packages up just fine, p
On Fri, Feb 05, 2021 at 10:42:49AM +, Stuart Henderson wrote:
> Updated list, with the dependent ports listed (which may or may not
> be broken, but can't be built until the parent is fixed) It's gradually.
> shrinking, and the majority of these are edge ports now.
...snip...
On Sat, Jan 30, 2021 at 04:08:08PM +1100, Jonathan Gray wrote:
> backport a patch to fix -fno-common build
> https://github.com/chocolate-doom/chocolate-doom/commit/a8fd4b1f563d24d4296c3e8225c8404e2724d4c2.patch
>
looks good to me
> --- /dev/null Sat Jan 30 16:04:08 2021
> +++ games/chocolate-do
Nice, thanks for this. Tested on amd64 just fine against the shareware
data and atomic edition data, played through the first level ok.
OK from me.
-ryan
On Tue, Jan 05, 2021 at 09:21:18PM +1100, Jonathan Gray wrote:
> Tested with Duke3D and Ion Fury.
>
> Index: Makefile
> =
On Sun, Aug 02, 2020 at 01:09:18PM -0700, Ryan Freeman wrote:
> On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote:
> > Hi ports and Ryan --
> >
> > I noticed via Repology that our version of chocolate-doom is
> > vulnerable to CVE-2020-14983 [0].
> &g
On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote:
> Hi ports and Ryan --
>
> I noticed via Repology that our version of chocolate-doom is
> vulnerable to CVE-2020-14983 [0].
>
> The simple solution is to update to version 3.0.1, which contains the
> fix [1].
>
> Doom works here for
On Sat, Aug 01, 2020 at 10:32:53AM -0700, Ryan Freeman wrote:
> On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote:
> > Hi ports and Ryan --
> >
> > I noticed via Repology that our version of chocolate-doom is
> > vulnerable to CVE-2020-14983 [0].
> &g
On Sat, Aug 01, 2020 at 03:47:19AM +, Brian Callahan wrote:
> Hi ports and Ryan --
>
> I noticed via Repology that our version of chocolate-doom is
> vulnerable to CVE-2020-14983 [0].
>
> The simple solution is to update to version 3.0.1, which contains the
> fix [1].
>
> Doom works here for
S = games
> -REVISION = 3
>
> -HOMEPAGE = http://victornils.net/tetris/
> +GH_TAGNAME = v0.58.0
> +GH_ACCOUNT = vicgeralds
> +GH_PROJECT = vitetris
> +
> +HOMEPAGE = https://www.victornils.net/tetris/
>
> MAINTAINER = Ryan Freeman
>
> @@ -13,8 +15,6 @@ M
On Sun, Jan 26, 2020 at 02:32:50PM +0100, Charlene Wendling wrote:
> Hi!
>
> NBlood being based on EDuke32, i've spotted the same atomics issue
> later during the current bulk:
>
> > enet.cpp:(.text+0x2e20): undefined reference to `__atomic_load_8'
> > enet.cpp:(.text+0x2e98): undefined reference
https://www.eduke32.com/
MAINTAINER = Ryan Freeman
@@ -20,14 +19,14 @@ PERMIT_DISTFILES = "BUILD engine licens
BUILD_DEPENDS = archivers/unzip \
graphics/gdk-pixbuf2
-WANTLIB += c m ogg pthread vorbis vorbisfile vpx lz4
-WANTLIB += SDL2 SDL2_mixer FLAC execinfo ${COMPI
On Fri, Dec 27, 2019 at 08:43:47PM -0800, Ryan Freeman wrote:
> On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote:
> > On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote:
> > > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote:
> > > &
On Sat, Dec 28, 2019 at 03:18:28PM +1100, Jonathan Gray wrote:
> On Fri, Dec 27, 2019 at 06:21:35PM -0800, Ryan Freeman wrote:
> > On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote:
> > > On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote:
> > > &
On Sat, Dec 28, 2019 at 01:17:33AM +1100, Jonathan Gray wrote:
> On Tue, Dec 24, 2019 at 08:16:22PM +1100, Jonathan Gray wrote:
> > On Tue, Dec 24, 2019 at 09:22:27AM +0100, Solene Rapenne wrote:
> > > Le Tue, 24 Dec 2019 10:46:41 +1100,
> > > Jonathan Gray a écrit :
> > >
> > > > On Mon, Dec 23,
ISTNAME = eduke32_src_${RDATE}-${RTAG}
> PKGNAME =eduke32-2.0.0.${RTAG}
> -REVISION = 3
> EXTRACT_SUFX = .tar.xz
> CATEGORIES = games x11
>
> -HOMEPAGE = http://www.eduke32.com/
> +HOMEPAGE = https://www.eduke32.com/
>
> MAINTAINER = Ryan Freeman
>
Here is an updated patch with your suggestion incorporated.
On Sat, Jul 27, 2019 at 1:55 PM Ryan Freeman wrote:
> On Sat, Jul 27, 2019 at 04:13:07PM -0400, Brian Callahan wrote:
> >
> >
> > On 7/27/19 3:52 PM, Ryan Freeman wrote:
> > >Thanks Brian. How about
On Sat, Jul 27, 2019 at 04:13:07PM -0400, Brian Callahan wrote:
>
>
> On 7/27/19 3:52 PM, Ryan Freeman wrote:
> >Thanks Brian. How about this, then? Same thing, just without
> >Simon's name in the DESCR.
> >
>
> How about just "Chocolate Doom aims t
Hey All,
For some reason my normal email doesn't seem to be working with regards to
reaching ports@.
Apologies for the gmail-based delivery.
This isn't a version update, just a change to the package DESCR, and
removal of MESSAGE
in lieu of a pkg README. I've tried to dress it up to cover most th
On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote:
> ping, anyone had time to test this?
Hey,
Just built and tested this on a current snapshot (Jun 1), played for an
hour or so. IIRC Knee Deep in ZDoom was crashing with previous release,
whereas I played most of the way through the firs
On Thu, May 09, 2019 at 08:36:50AM -0600, Aaron Bieber wrote:
> Bring ioquake3 to the latest. I left my PAK files at home so I can't test.
>
> :(
>
> OK?
I have my PAK files still! :) Tests good here on -current amd64.
-Ryan
>
> diff --git a/games/ioquake3/Makefile b/games/ioquake3/Makefile
On Tue, Mar 19, 2019 at 10:10:50PM +0100, Steven Mestdagh wrote:
> Ryan Freeman [2019-03-17, 14:09:08]:
> > On Fri, Mar 15, 2019 at 07:52:50PM +, Bryan Everly wrote:
> > > Hi Ports@,
> > >
> > > Below is the terminal output I get when I try to laun
On Fri, Mar 22, 2019 at 05:02:17PM +0100, Stefan Sperling wrote:
> On Sun, Mar 17, 2019 at 04:44:28PM -0700, Ryan Freeman wrote:
> > On Tue, Mar 05, 2019 at 10:40:48AM -0800, Ryan Freeman wrote:
> > > Hello!
> > >
> > > In testing my way around a www/chrom
On Tue, Mar 05, 2019 at 10:40:48AM -0800, Ryan Freeman wrote:
> Hello!
>
> In testing my way around a www/chromium-related crash, I created
> a brand new test user. I was surprised to see that this fresh
> user, logging in from gdm, never makes it to gnome desktop.
I've been
On Sun, Mar 17, 2019 at 02:09:08PM -0700, Ryan Freeman wrote:
> On Fri, Mar 15, 2019 at 07:52:50PM +, Bryan Everly wrote:
> > Hi Ports@,
> >
> > Below is the terminal output I get when I try to launch the chromium build
> > (latest & greatest package from sn
On Fri, Mar 15, 2019 at 07:52:50PM +, Bryan Everly wrote:
> Hi Ports@,
>
> Below is the terminal output I get when I try to launch the chromium build
> (latest & greatest package from snapshots) on the latest snapshot:
>
> $ chrome
> [40668:1870462320:0315/155107.446613:ERROR:process_metrics
Hello!
In testing my way around a www/chromium-related crash, I created
a brand new test user. I was surprised to see that this fresh
user, logging in from gdm, never makes it to gnome desktop.
The welome dialogs display to let me choose language, keyboard
input, etc, but gnome-shell never loads
Hey,
I've been seeing an abort trap when trying to start chrome for quite
some time now, since around the New Year I believe.
I tried to send robert@ some debug info, and only just noticed
I did a terrible job and ran egdb against the chrome /script/
rather than the actual binary :(
Let's do bet
Hi,
I've been banging my head on this one for 2 months. Alas, a fix is found,
and I hope it can make it in for 6.5.
After the update to gnome-3.30, I noticed running fullscreen 3d things
felt really sluggish. Tonight I happily stumbled upon the fix from
upstream:
https://gitlab.gnome.org/3v1n0
On Sun, Oct 28, 2018 at 04:50:41PM -0400, Brian Callahan wrote:
>
>
> On 10/28/18 2:36 PM, Ryan Freeman wrote:
> >iortcw is an effort to provide a baseline RTCW (Return to Castle
> >Wolfenstein) engine with updated idtech3 engine-base from the ioquake3
> >project.
>
iortcw is an effort to provide a baseline RTCW (Return to Castle
Wolfenstein) engine with updated idtech3 engine-base from the ioquake3
project.
There is a single player, multiplayer, and dedicated server binary.
Tested single-player with my own ancient gamedata for this game, plus
the patch for
On Thu, Aug 02, 2018 at 02:53:17PM -0800, Micah Muer wrote:
> The desktop file that ships with vitetris
> (/usr/local/share/applications/vitetris.desktop) has the line
> `Exec=tetris -w 80`.
>
> Not only is tetris the wrong binary, but it doesn't work anyway since
> /usr/games/tetris doesn't have
On Sun, Jul 08, 2018 at 05:53:16PM -0700, Bryan Vyhmeister wrote:
> I have unable to get remmina to work well for quite a while. I try to
> connect to various macOS machines and I just get an "Abort trap (core
> dumped)." I must not be the only one seeing these errors. I like remmina
> only because
On Sat, Jun 30, 2018 at 07:44:41PM +0200, Solene Rapenne wrote:
>
> Rafael Sadowski writes:
>
> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> >> Hello
> >>
> >> Does someone already started porting gzdoom? I would like to port it.
> >>
> >> At first I wasn't sure we would nee
Hey,
Trivial update to Urbanterror 4.3.4, unfortunately they did touch the
data files ever-so-slightly, so that got bumped too. Mostly engine
fixes: https://www.urbanterror.info/news/520-urban-terror-4-3-4-release/
Builds/packages a-okay on -current amd64, looking for OK + commit :-)
Cheers,
-r
On Sat, Jun 30, 2018 at 01:05:37PM -0700, Ryan Freeman wrote:
> On Sat, Jun 30, 2018 at 07:01:05PM +0300, Timo Myyrä wrote:
> > Rafael Sadowski writes:
> >
> > > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> > >
> > >> Hello
> &
On Sat, Jun 30, 2018 at 07:01:05PM +0300, Timo Myyrä wrote:
> Rafael Sadowski writes:
>
> > On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> >
> >> Hello
> >>
> >> Does someone already started porting gzdoom? I would like to port it.
> >>
> >> At first I wasn't sure we would nee
On Sat, Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> Hello
>
> Does someone already started porting gzdoom? I would like to port it.
I've poked around with it over the years. There was a port in openbsd-wip
for it at some point, but I didn't create it. In any case when built it
see
On Thu, May 10, 2018 at 12:15:56AM -0700, Ryan Freeman wrote:
> Hey,
>
> I sent this in back in 2016, totally forgot about it:
> https://marc.info/?l=openbsd-ports&m=145953130908490&w=2
>
> Apologies to naddy@ who recently modified this and likely wouldn't have
>
On Sat, Apr 28, 2018 at 08:49:15PM +0200, Matthieu Herrb wrote:
> Ok ?
Thanks Matthieu,
Builds and runs good on amd64, command history et al works again.
OK as far as my word works :-)
Cheers!
-ryan
>
> Index: Makefile
> ===
> RCS
PrBoom Doom engine
-DISTNAME = prboom-plus-2.5.1.3
-REVISION = 1
+DISTNAME = prboom-plus-2.5.1.4
CATEGORIES = games x11
HOMEPAGE = http://prboom-plus.sourceforge.net/
@@ -12,9 +11,7 @@ MAINTAINER = Ryan Freeman
Index: distinfo
==
I mucked up by forgetting to readd a patch, and then also
noticed the man pages are being compressed :|
Please ignore until a new diff comes, sorry for the noise
-ryan
On Wed, May 09, 2018 at 03:16:17PM -0700, Ryan Freeman wrote:
> On Sat, Apr 28, 2018 at 04:27:56PM +1000, Jonathan Gray wrote:
> > On Sat, Apr 28, 2018 at 12:47:54AM -0400, Brian Callahan wrote:
> > >
> > > On 04/28/18 00:31, Jonathan Gray wrote:
> > > > O
On Sat, Apr 28, 2018 at 04:27:56PM +1000, Jonathan Gray wrote:
> On Sat, Apr 28, 2018 at 12:47:54AM -0400, Brian Callahan wrote:
> >
> > On 04/28/18 00:31, Jonathan Gray wrote:
> > > On Fri, Apr 27, 2018 at 05:11:01PM -0400, Brian Callahan wrote:
> > > > Hi ports --
> > > >
> > > > Attached is a
Hello ports@
Attached is a new port for the xash3d engine and accompanying mod to play
a game about hitting things with crowbars. I believe you end up playing
as my cousin Gordon. ;-)
You can play Half-Life with this package, but you must have access to a
steam version of the game files to play.
On Wed, May 02, 2018 at 08:55:18AM -0700, Ryan Freeman wrote:
> On Mon, Apr 30, 2018 at 07:23:11PM -0700, Thomas Frohwein wrote:
> > Please find attached this port of the 3DS emulator citra. It can run
> > homebrew
> > and other 3DS roms. Comes with a commandline binary
On Mon, Apr 30, 2018 at 07:23:11PM -0700, Thomas Frohwein wrote:
> Please find attached this port of the 3DS emulator citra. It can run homebrew
> and other 3DS roms. Comes with a commandline binary (citra) and a Qt one
> (citra-qt). Like many other emulators, it requires USE_WXNEEDED to run
> unfo
On Wed, Mar 14, 2018 at 12:51:40PM -0700, Ryan Freeman wrote:
> On Sat, Mar 03, 2018 at 07:59:46PM -0800, Ryan Freeman wrote:
> > On Sat, Mar 03, 2018 at 09:22:26AM +, Stuart Henderson wrote:
> > > This is not an uploaded release tarball, it's auto-generated s
On Sat, Mar 03, 2018 at 07:59:46PM -0800, Ryan Freeman wrote:
> On Sat, Mar 03, 2018 at 09:22:26AM +, Stuart Henderson wrote:
> > This is not an uploaded release tarball, it's auto-generated so
> > please keep GH_*.
> >
> > Like Makefile.template says, look at
On Sat, Mar 03, 2018 at 09:22:26AM +, Stuart Henderson wrote:
> This is not an uploaded release tarball, it's auto-generated so
> please keep GH_*.
>
> Like Makefile.template says, look at the file url -
>
> /archive/ -> GH_*
> /releases/ -> MASTER_SITES etc
>
> --
> Sent from a phone, apo
Hot on the heels of the 4.3.2 hotfix is a full-fledged 4.3.3 release.
Titled 'Still Dying', it has lots of bug fixes and game behavior
tweaks this time around, as well as security fixes:
http://www.urbanterror.info/news/516-urban-terror-4-3-3-release/
Diff inline for both urbanterror and urbante
On Tue, Feb 20, 2018 at 05:56:50PM -0500, Stuart Cassoff wrote:
> > > > > -- Original Message --
> > > > > From: Stuart Cassoff <3...@bell.net>
> > > > > Date: December 9, 2017 at 11:27 AM
> > > > >
> > > > >
> > > > > Comment:
> > > > > diff functions for Tcl
> > > > >
> > > > >
On Tue, Feb 13, 2018 at 03:18:02PM -0800, Ryan Freeman wrote:
> On Wed, Feb 07, 2018 at 08:12:07AM -0800, Ryan Freeman wrote:
> > On Wed, Feb 07, 2018 at 07:22:04AM +, Mikolaj Kucharski wrote:
> > > On Tue, Feb 06, 2018 at 08:58:29AM -0800, Ryan Freeman wrote:
On Wed, Feb 07, 2018 at 08:12:07AM -0800, Ryan Freeman wrote:
> On Wed, Feb 07, 2018 at 07:22:04AM +, Mikolaj Kucharski wrote:
> > On Tue, Feb 06, 2018 at 08:58:29AM -0800, Ryan Freeman wrote:
> > > -DISTNAME = urbanterror-4.3.2
> > > +DISTNAME = urb
On Wed, Feb 07, 2018 at 07:22:04AM +, Mikolaj Kucharski wrote:
> On Tue, Feb 06, 2018 at 08:58:29AM -0800, Ryan Freeman wrote:
> > -DISTNAME = urbanterror-4.3.2
> > +DISTNAME = urbanterror-4.3.2p1
>
> I think `p` marker is reserved for REVISION, so why not useing
> r
mazocomp _at_ disroot.org noticed that the code does not contain
PROT_WRITE|PROT_EXEC anymore, and thusly we can strip USE_WXNEEDED.
At the same time there is also a hotfix update that addresses some CVE
related to the quake3 engine:
https://github.com/Barbatos/ioq3-for-UrbanTerror-4/commit/340b8d
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