Nate Graham wrote:
> That version is over two years old and is not maintained. Can you maybe
On an unrelated note: does the feature to raise and activate a window by
scrolling the mousewheel (or doing a 2-finger scroll) still only work on
inactive
windows - and thus nothing if you use focus-fo
René J. V. Bertin wrote:
> René J. V. Bertin wrote:
>
> The scrollbar arrows are also not drawn correctly,
> the bottom one seems clipped.
This particular symptom was due to the Oxygen win-deco theme setting to add a
resize handle to borderless windows. I hadn't noticed the handle due to my
co
Nate Graham wrote:
> That version is over two years old and is not maintained. Can you maybe
> build the latest version from source?
As I said, not easily: too many dependencies that need to be updated, including
Qt. Too much work (not to mention, time) for a result I'm just not certain
about.
On 3/14/21 11:29 AM, René J. V. Bertin wrote:
Nate Graham wrote:
What version?
5.15.5 . As mentioned before, I cannot update to a more recent version easily on
this system.
That version is over two years old and is not maintained. Can you maybe
build the latest version from source?
Nate
Nate Graham wrote:
> What version?
5.15.5 . As mentioned before, I cannot update to a more recent version easily
on
this system.
On 3/14/21 7:09 AM, René J. V. Bertin wrote:
After a while (possibly after using the Tigervnc x0vncserver) I get an updating
issue in one of my Konsole windows. It's maximised vertically (doesn't matter if
via the corresponding wm function or actually resized manually), and the bottom
line tends
René J. V. Bertin wrote:
> Update: using OpenGL 2 seems to have cured the glitching I have been
> experiencing, apart from the occasional lack of immediate updating of a region
> (like just now when I opened the KWin prefs dialog via the titlebar context
> menu, which remained partly visible).
>
René J. V. Bertin wrote:
> Marco Martin wrote:
>
>> It doesn't and it never has. (transparecies and shadows without compositing)
>
...
> I see that KWin5 also has XRender support; I'll check if that or "lowly"
> OpenGL 2.0 are suitable workarounds for me.
Update: using OpenGL 2 seems to have cu
aced.
Unfortunately that also meant that virtually all alternative decorations
were lost. (rip trusty Keramik)
To come back to the original question:
> Has there ever been a KWin version that was just (or predominatly) a
straight port of the latest KWin4 to Qt5 and KF5?
Maybe check out KWin
Marco Martin wrote:
> It doesn't and it never has. (transparecies and shadows without compositing)
OK, I made a shortcut, sorry for that. Transparency and shadows do work with
XRender compositing so I suppose I should have talked about "OpenGL
compositing".
I see that KWin5 also has XRender sup
On Tue, Mar 9, 2021 at 12:56 PM René J.V. Bertin wrote:
> 2) it supports the few effects I find crucial (transparency during
> move/resize; *shadows*) even without compositing
It doesn't and it never has. (transparecies and shadows without compositing)
--
Marco Martin
On 3/9/21 2:33 PM, René J. V. Bertin wrote:
Jonathan Riddell wrote:
This is pretty insulting, it would be better not to continue with this
thread.
Hah, well, I suppose the truth can hurt but I didn't think I I was writing
anything that anyone would take personally.
It's not the truth, it'
Jonathan Riddell wrote:
> This is pretty insulting, it would be better not to continue with this
> thread.
>
Hah, well, I suppose the truth can hurt but I didn't think I I was writing
anything that anyone would take personally. I didn't and don't lay any blame -
but I do know I'm not the 1st,
This is pretty insulting, it would be better not to continue with this
thread.
Jonathan
On Tue, 9 Mar 2021 at 11:56, René J.V. Bertin wrote:
> Hi,
>
> Has there ever been a KWin version that was just (or predominatly) a
> straight port of the latest KWin4 to Qt5 and KF5?
>
Hi,
Has there ever been a KWin version that was just (or predominatly) a straight
port of the latest KWin4 to Qt5 and KF5?
Lately I find myself using KWin4 again because
1) it doesn't cause any glitching even with (OpenGL 2.0) compositing activated
2) it supports the few effects I find cr
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