Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-30 Thread Emil Velikov
On 27 August 2016 at 13:04, Tomasz Figa wrote: > On Sat, Aug 27, 2016 at 4:12 AM, Ilia Mirkin wrote: >> On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote: >>> Most of the Tegra devices (K1 and above) provide desktop GL, except for the >>> Nexus devices which cut out that functionality. >>> Not

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-27 Thread Tomasz Figa
On Sat, Aug 27, 2016 at 4:12 AM, Ilia Mirkin wrote: > On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote: >> Most of the Tegra devices (K1 and above) provide desktop GL, except for the >> Nexus devices which cut out that functionality. >> Not sure how front buffers differ there, never checked. >>

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-26 Thread Ilia Mirkin
On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote: > Most of the Tegra devices (K1 and above) provide desktop GL, except for the > Nexus devices which cut out that functionality. > Not sure how front buffers differ there, never checked. > Dolphin relies on a large amount of extensions, both for p

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-26 Thread Ryan Houdek
Most of the Tegra devices (K1 and above) provide desktop GL, except for the Nexus devices which cut out that functionality. Not sure how front buffers differ there, never checked. Dolphin relies on a large amount of extensions, both for performance and proper emulation standpoint.. For performance,

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-25 Thread Tomasz Figa
On Fri, Aug 26, 2016 at 1:06 PM, Ryan Houdek wrote: > Dolphin Emulator does ;) Do we really have any devices that provide desktop OpenGL? If yes, any idea how front buffers are implemented there? Android's windowing system is quite specific and in my understanding it generally provides only a bac

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-25 Thread Ryan Houdek
Dolphin Emulator does ;) On Thu, Aug 25, 2016 at 4:47 PM, Tomasz Figa wrote: > Hi Emil, > > On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov > wrote: > > Hi all, > > > > While in the area, I've noticed an odd behaviour (and somewhat of a bug) > > in the egl/android code. > > > > Namely: although w

Re: [Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-25 Thread Tomasz Figa
Hi Emil, On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov wrote: > Hi all, > > While in the area, I've noticed an odd behaviour (and somewhat of a bug) > in the egl/android code. > > Namely: although we allow binding the EGL_OPENGL_API we explicitly clear > the OPENGL_BIT for all the configs at eglI

[Mesa-dev] [PATCH 0/4] Resolving Android + desktop OpenGL 'hack'

2016-08-25 Thread Emil Velikov
Hi all, While in the area, I've noticed an odd behaviour (and somewhat of a bug) in the egl/android code. Namely: although we allow binding the EGL_OPENGL_API we explicitly clear the OPENGL_BIT for all the configs at eglInitalize time. I've reworked things in a less(?) hacky way, although ther