On 27 August 2016 at 13:04, Tomasz Figa wrote:
> On Sat, Aug 27, 2016 at 4:12 AM, Ilia Mirkin wrote:
>> On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote:
>>> Most of the Tegra devices (K1 and above) provide desktop GL, except for the
>>> Nexus devices which cut out that functionality.
>>> Not
On Sat, Aug 27, 2016 at 4:12 AM, Ilia Mirkin wrote:
> On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote:
>> Most of the Tegra devices (K1 and above) provide desktop GL, except for the
>> Nexus devices which cut out that functionality.
>> Not sure how front buffers differ there, never checked.
>>
On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek wrote:
> Most of the Tegra devices (K1 and above) provide desktop GL, except for the
> Nexus devices which cut out that functionality.
> Not sure how front buffers differ there, never checked.
> Dolphin relies on a large amount of extensions, both for p
Most of the Tegra devices (K1 and above) provide desktop GL, except for the
Nexus devices which cut out that functionality.
Not sure how front buffers differ there, never checked.
Dolphin relies on a large amount of extensions, both for performance and
proper emulation standpoint..
For performance,
On Fri, Aug 26, 2016 at 1:06 PM, Ryan Houdek wrote:
> Dolphin Emulator does ;)
Do we really have any devices that provide desktop OpenGL? If yes, any
idea how front buffers are implemented there? Android's windowing
system is quite specific and in my understanding it generally provides
only a bac
Dolphin Emulator does ;)
On Thu, Aug 25, 2016 at 4:47 PM, Tomasz Figa wrote:
> Hi Emil,
>
> On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov
> wrote:
> > Hi all,
> >
> > While in the area, I've noticed an odd behaviour (and somewhat of a bug)
> > in the egl/android code.
> >
> > Namely: although w
Hi Emil,
On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov wrote:
> Hi all,
>
> While in the area, I've noticed an odd behaviour (and somewhat of a bug)
> in the egl/android code.
>
> Namely: although we allow binding the EGL_OPENGL_API we explicitly clear
> the OPENGL_BIT for all the configs at eglI
Hi all,
While in the area, I've noticed an odd behaviour (and somewhat of a bug)
in the egl/android code.
Namely: although we allow binding the EGL_OPENGL_API we explicitly clear
the OPENGL_BIT for all the configs at eglInitalize time.
I've reworked things in a less(?) hacky way, although ther