Hi all, While in the area, I've noticed an odd behaviour (and somewhat of a bug) in the egl/android code.
Namely: although we allow binding the EGL_OPENGL_API we explicitly clear the OPENGL_BIT for all the configs at eglInitalize time. I've reworked things in a less(?) hacky way, although there's the question of - is any of that needed and should we bother all together. IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so (which is essentially libEGL.so with a fancy name). Tomasz, is desktop OpenGL a thing for ARC ? Can you check with someone from the team(s) on the above. Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev