On Fri, Aug 26, 2016 at 3:01 PM, Ryan Houdek <sonicadvan...@gmail.com> wrote: > Most of the Tegra devices (K1 and above) provide desktop GL, except for the > Nexus devices which cut out that functionality. > Not sure how front buffers differ there, never checked. > Dolphin relies on a large amount of extensions, both for performance and > proper emulation standpoint.. > For performance, GLES 3.0, base_vertex, blend_func_extended, and > buffer_storage are good enough there. > For accurate emulation there are a few features that desktop GL provide that > just can't be done in ES (Even 3.2, although it adds a bunch) due to the > lack of a feature either in extensions or in core. > I don't have a list of all the features it needs in front of me at the > moment(Requires grepping the codebase to figure out what all it is using > again)
The most recent example that comes to mind is depth clamping instead of clipping, available in GL 3.2 (or GL_ARB_depth_clamp), but no GL ES extension available for the functionality. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev