Hi,
Tested. Unreal Engine assert isn't anymore triggered. When this patch
goes in, you can mark the bug as verified.
- Eero
On 26.10.2016 08:53, Jason Ekstrand wrote:
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the cor
On Tue, Oct 25, 2016 at 11:52 PM, Iago Toral wrote:
> On Tue, 2016-10-25 at 22:53 -0700, Jason Ekstrand wrote:
> > With dealing with rectangles in compressed images, you can have a
> > width or
> > height that isn't a multiple of the corresponding compression block
> > dimension but only if that
On Tue, 2016-10-25 at 22:53 -0700, Jason Ekstrand wrote:
> With dealing with rectangles in compressed images, you can have a
> width or
> height that isn't a multiple of the corresponding compression block
> dimension but only if that edge of your rectangle is on the edge of
> the
> image. When we
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image. When we call convert_to_single_slice, it creates an 2-D image and a
set of t