Hi,
Tested. Unreal Engine assert isn't anymore triggered. When this patch
goes in, you can mark the bug as verified.
- Eero
On 26.10.2016 08:53, Jason Ekstrand wrote:
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image. When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image. When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire. This caused crashes in a few UE4 demos
Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tammi...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-sta...@lists.freedesktop.org>
---
src/intel/blorp/blorp_blit.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 0c3ee72..9357a72 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1761,10 +1761,14 @@ surf_convert_to_uncompressed(const struct isl_device
*isl_dev,
surf_convert_to_single_slice(isl_dev, info);
if (width || height) {
+#ifndef NDEBUG
+ uint32_t right_edge_px = info->tile_x_sa + *x + *width;
+ uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
assert(*width % fmtl->bw == 0 ||
- *x + *width == info->surf.logical_level0_px.width);
+ right_edge_px == info->surf.logical_level0_px.width);
assert(*height % fmtl->bh == 0 ||
- *y + *height == info->surf.logical_level0_px.height);
+ bottom_edge_px == info->surf.logical_level0_px.height);
+#endif
*width = DIV_ROUND_UP(*width, fmtl->bw);
*height = DIV_ROUND_UP(*height, fmtl->bh);
}
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev